Waterfall/Water Trap [REVAMPED - Specs included]
New defensive hidden trap: Waterfall/Water Trap
The idea is similar to an air sweeper, though, for ground and having a much more limited range.
Features:
- Can face in 8 directions (N, NE, E, SE, S, SW, W, NW)
- Upgradeable (Pushes more troops/pushes troops farther)
- Hidden until troops pass in front of trap
- Pushes ground troops away from the trap in the direction pointed
- Available at TH9+
- 12 tile radius, 3 tile width
- Trap is 2x2
(http://imgur.com/zbSKyNb)
How it works:
- Activates when troops are within range of the trap, in the direction pointed at
- One time use in each defense (Or more)
- Shoots out water in a "river" type thing in a small range
- Water curves around walls and buildings, but maintains tile range
- Troops get stuck if there is no where for the water to go to
- Water seeps into ground shortly after it reaches end of its range or if it reaches a barrier that it cannot pass
Specs:
Level 1
Cost : 1,500,000 G
HP : 520
No Damage
Push rate : 2 tiles per second (At level 1, increases 0.25 per level)
Max at -
TH9 : Lvl 3
TH10 : Lvl 6
TH11 : Lvl 9
I can't draw well enough to depict what it'll look like, so imagine a wood barrel (Filled with water) on two stands, that rotates on an axis that goes through the barrel. Pops up out of the ground. Barrel rotates in direction it's pointing towards and drops water.
Hope you like it, please leave suggestions/questions down below :)
- Possible temporary slowness effect on troops affected
- Possible damage to a certain type of troop, Ex: Dark Based
Thanks to LoryMatr1X, CalmlyFurious, and rwelshjr for Questions + suggestions!