Two players with identical max TH8s should have exactly the same war weight
Regardless of the fact that one can three star a weak TH9s and the other can't three star a max TH8 they should be weighted the same.
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This cannot happen soon enough.
We did the heinous crime of winning more than 3 wars in a row.
We do a 20v20.
We have 1 TH11 (me) and 3 TH10.
8 TH 9
5 TH 8
the ones at the bottom are TH7.
Our opponent?
2 TH11. Both mostly max troops. But no EA and non-maxed infernos.
5 TH10. The bottom one (in 17th place where we have a TH8) has level 3 hounds. Golems. Baby drags.
7 TH9 etc etc etc.
we have lost before we have begun.
Its lovely for a bunch of bullies who can't fight people of their own level.
Rubbish for a friendly war clan made up of kids and adults who play for fun
Nope. She didn't even tell us she had the defenseless base until she was well into the TH5 stage. She did it to experience a different style of play. I told her to get that village into the clan so she could donate to herself. She then successfully pushed that TH8 into champions league for fun.
I'll trust her word over that of an internet stranger who doesn't even know her.
Edit: do you know that small numbers of defenseless bases existed even before there was such a thing as clan wars?
Your clan is what is sometimes called "roster engineered" you have low TH bases that lower the overall weight
Of course you're getting matched with other engineered clans...
Having such a wide range of TH (11 down to 7) in war is a great way to match against engineered
EDIT: I'll clarify my point
Your clan looks like it is roster engineered, adding lower THs to lower your overall war weight.
That might NOT be why you have the TH7-11 spread in your clan, if you're all friends and family or lower level second accounts, but the mathcmaker doesn't know that. It's looking at the spread of offensive and defensive strengths and getting matches that still aren't fair.
There are clans out there that take this to the absolute extreme:
5 strong TH11s (max or close to it)
5 TH3s (unupgraded)
the top 5 bases get 10 attacks between them so they just have to beat the other teams bases (which usually aren't TH11s)
There are lots of types of engineering. I happen to detest roster engineering, but not account engineering. Why? I don't fault anyone for building their base in the way the mathmaker tells them to. I don't it would be smart to drop a defense that you think the matchmaker overweights to give yourself a disadvantage intentionally. I find that much different than putting low weight bases (whether trash th3s or defenseless) at the bottom of your roster to intentionally face a much weaker opponent. No right or wrong here, it is just my opinion.
Fair? In my mind fair is both sides have as close as possible the same useful offensive and defensive power. The outcome then depends on the skill of the attacking and designing. The more skilled clan wins. That is the only system that makes sense to me in a game where the only war success marker is a win/loss record. As I have said before, I hate that the matchmaker takes into account recent war success at all. The idea that all clans would be close to 50/50 war records no matter their skill to me sounds like a good way to kill wars. People would quit. It wouldn't be fun. Some clan of kids spamming troops has the same record as my clan? No thanks.
Now, throw all of that out if there is a clan war trophy system. THEN the war success is all geared toward how high you can get your trophies. As you move up the trophy ladder, your opponents will get tougher. That makes sense.
You are using the word "fair" as though it is unfair for a skilled clan to match a clan that puts no thought into their attacks. That is not unfair. The clan putting no thought into their attacks deserves to lose. It is a competition. As I've said before, I don't like participation awards either.
I disagree completely for the reasons noted above, unless, again, we have war trophies. Including your trophy level in the matchmaker as a factor would make perfect sense to me.
The goal of war matchmaking isn't that all clans should win 50% of your wars.
If a clan is full of <insertnamehere> who can't raid, maybe they just deserve to lose more than half of their wars.
The ONLY fair way to match clans is based on the combination of their Defensive and Offensive Strengths.
Effectively penalizing a clan because they have good raids isn't either fair OR a good idea.
Seeing is believing.
I think that's problem several of us have with Engineering. It isn't about having a maxer mentality. It's about having a fair match for the whole clan without leaving anybody out.
So the solution has been not to allow lower TH8 & TH7 in because that makes us "roster engineered" and will draw engineers that bully them around?
How is any casual clan that has fun warring supposed to get a fair and fun match? Tell the kids or new guys, "No you can't war because we'll draw bullies" ? How are any of the low guys supposed to learn?
The MM should be smarter than that. We know the old algorithm isn't. So lets hope the new one is.
I absolutely agree that the match maker should be smarter than that
Unfortunately it isn't at the moment
I have high hopes for the work they have been putting in
I'm a max TH11 so not sure there's a lot there that will effect me, but my clan does have a mix down to some 8.5s and a defenseless TH11 so we're sure to see some change here to matchmaking
If wars get fairer we might see more people want to war, which would be nice
I have a clanmate (been here for ages, great guy, good donations) who has 7 war stars since wars just aren't his thing.
Most people would agree that while Matchmaking isn't great at the moment, it's probably better than it has been. Most "bad" match ups are explainable now at least.