Only 6 pages for me. Change those settings :)
Printable View
Facts:
- engineering was born from an exploit of the matchmaking
- supercell said that they work on solving this issue
- engineers gain an advantage on war (and also war loot and clan xp) over maxers by not building defenses
- maxers can't remove building to adopt the most efficient strategy if they want to
My opinions
- engineering never should have been born
- engineering is unfair
- it's not fun to loose too easily
- it's not fun to win too easily
- SC should solve this issue without worring of engineers reaction
other opinion:
- it's not like steroids
fair enough.
about the bold part though, yes, yes we do. I'm a co-leader in my clan but we, the leadership, have this rule that everyone must build and max everything to go to wars. we don't care, we just have this rule. this is to ensure that we are in no way like those engineers that we hate so much
but it doesn't matter, any disadvantage that this rule can bring to us is neutralized by our attacking and defending skills. we simply don't lose. sometimes not because we're better than the opponent, but because of their own mistakes. but yeah, we take wars seriously
Props to you and your clan then if you do this as long as they all know. If they know building infernoes instantly at th10 is a disadvantage but do it anyway to take a stand against engineering, then I respect that (which is not to say I disrespect those who don't do the same).
When engineers say "engineering isn't against the ToS," it's in response to people claiming that engineering should be treated the same as things that are against the ToS.
Yes, it is, but you said above that what you are objecting to is not all engineering, but "no-defense" engineering. I'm saying, if all you object to is "no-defense" then don't condemn all of engineering. Precision aids communication.
I too am on the side that says that defenseless TH11 are OP and need to be nerfed. In my experience these bases are a tiny minority among engineered bases. My clan doesn't have any, and we don't often face clans that have them either (and, as an engineered clan, we face engineered clans the majority of the time. Our last war had something like 5 TH11s on each side, and 1 eagle on each side.)
We are able to communicate better; we are not ruled by our hormones; we don't have our devices taken away by our parents as punishment. We have later bedtimes. There are likely others as well.
Obviously there are outliers on both sides. But when picking teams, I'll pick the adults first. Adults have significant advantages over kids. According to whoever made the original statement (you?), that means adults-only clans are cheating.
It's not an analogy, I'm talking about the literal situation. Someone earlier claimed that whenever one clan has an advantage over another, they're cheating. And yet, the game pairs adult clans against kid clans all the time.
I'm not a doctor; my handle is a reference to Ender's Game.
You are using what is called the "motte and bailey" argument strategy. First make very broad claims; this is the bailey. Then when challenged, pull back to the motte (the defensible position) and say "Oh we were really just talking about this sub-case".
Precision aids communication. If you mean "5% of engineering is a blight on the game," don't say "Engineering is a blight on the game" and then assume we know you really mean only 5% of it is.
Yes, steroids are much more like modding than they are like engineering. TBH, even if the game natively supported unlimited practice attacks I don't think I'd do it very much, because I don't want to do that much work.
Roster engineering is padding the bottom of the map with low weight bases to try to get an advantage up top. Imagine a clan with 10 TH11s and 10 TH3s (in practice this is not an ideal composition). They can be full TH11s, not engineered, and they will likely match a clan of TH9s.
Which is exactly what quite a few maxer clans did/do. Clans that then jump on the forums complaining about facing lopsided clans.
The beauty of it- is you are afforded some really neat built in excuses. Such as,
we only include TH3's because we need enough bases to go to war
we only include TH3's because we are trying to maximize Clan XP
we don't want to exclude any new mates from enjoying and participating in Clan Wars
and so on. XD
The Root of engineering was not to take advantage of the MM. The root of engineering was when players decided to insure against really bad matches by the MM.
The first few MM versions were pretty bad. I remember getting matches where one side had 7-8 th10's while the other side had 2. That meant the th9's (without access to lvl 1 freeze spell at that time) had to bang their heads against th10 bases. Back then nobody had to engineer to get a favorable match, the MM did it for you randomly. You just had to hope your clan was the advantaged one that war.
Then later on after a few blunders by SC tweaks, that insurance against bad matches was taken to the extreme to practically always give you a favorable match.
Then they added th11 and it got even more extreme.