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Builder Base Attack Fix
In the short history of the builder base, I have had just one recurring problem. At the end of an attack, if I am using bombers, a bomber, who happens to be the last troop, might throw a bomb and then immediately get killed. The bomb disappears right away and the attack ends.
Here's the problem: that bomb had been thrown, and it's landing could be the difference between a win and a loss. I have had more than one instance when a bomber threw his bomb and then was killed, and the HP of a building was low enough that it would have been destroyed by said bomb, and this would have made the difference between 1 or 2 stars.
So my proposal is this: add a 2 to 3 second period after all troops have been killed to allow bombers' bombs to land (or perhaps a witch or baby Dragon attack to hit). This 2 to 3 seconds could prevent someone from getting screwed over when their troop attacked and should have destroyed an extra building. This would only make the game more fair.
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I too have this issue. It is PARTICULARLY frustrating when that "building" happens to be the _______ builder hall. I definitely support this change. The bomb is thrown, for heaven's sake, follow the physics. Also, if a bomber happens to survive long enough to kill buildings, let it. Let our small hopes of having a good raid thrive even after picking bombers. And as far as I know, when a bowler dies, that rock is still flying. Flying projectiles should definitely follow the game physics.