5 th11s versus 31 th11s. I have every right to hate on engineers.
Their #43 #42 #38 three starred our #22 #21 #20 #19 #18 #17. The war was over before it even started
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5 th11s versus 31 th11s. I have every right to hate on engineers.
Their #43 #42 #38 three starred our #22 #21 #20 #19 #18 #17. The war was over before it even started
there are clans that engineer and clans that do not.If SC put engineered clans against each other at war,no one would complain.Instead, They put Engineered VS non-engineered clans,and the non-engineered have no chance at winning.And no,i am not talking about 2-3 extra th10-11s .I am talking about 26 more th11s,with offense good enough to wreck our max th10s
You have an engineered base and still your base only got 3 starred once ? Enough for me to understand what clans you meet in wars. My clans also meet engineers every now and then. My clan has only 3 TH11s and there are many occasions when they all are opted out. So we have only TH10s and 9s to war quite often. And we get loads of Th11s as our opponents' then. So you may be facing TH11s only, but there are thousands of engineers who exploit this loophole to get lower TH levels in war so that they don't have to face tough opponents.
Whatever people say, everyone knows one thing for sure and that is- engineering is done to avoid tough matchups. It is as simple as that. No "different way of playing" comes here.
So that way, using mod is also a strategy then. It also exploits game mechanics.
I love these threads :smirk:
People say they hate engineers who handicap their bases for farming purposes and matchmaking by not building defences.
People say they love war but handicap their offense ability by not upgrading hero's because they delay upgrading hero's because they'd rather war and collect shiny stars.
I love both camps because I get to impose my engineer tax on engineers bases with out infernos and EA's, and I get to laugh at people with way more stars then me that bring their baby hero's to my base for sacrifice :cool:
This is literally the definition of gamesmanship: Definition of gamesmanship
- 1: the art or practice of winning games by questionable expedients without actually violating the rules
- 2: the use of ethically dubious methods to gain an objective
Normally these dubious methods are regulated by the community and don't happen very often because there were repercussions from fellow gamers. In this case the community can take no action to prevent it from happening.
Think of the unwritten rules of baseball and then getting "beaned" if you break one. These individuals are seen as unethical by the community and deserved or not will be receiving hate unless the community has a culture shift. Just my 2 cents.
There is a key difference. Using mods was against TOS (the official rules).Quote:
Originally Posted by bhavyamamgain
If a professor allows open book exams, a student who uses his notes during the exam cannot be accused of using exploits.
those who engineer use this argument all the time, but I don't think that's a very good defence
as an experiment, let's say supercell add a rule to the ToS tomorrow saying that engineering is forbidden and they'll punish those who do it (I know this would never happen, but stay with me). If they did this, would you change your views and position about engineering overnight? I mean, just because now it's in the ToS?
my point is, people should be able to decide what's right or wrong regardless of any written rule, I mean, we're intelligent people, are we not?
it used to be forbidden by the ToS to discuss cheating in the forums and a lot of members got banned because of this, but one day supercell decided to rethink this and allow such discussions here and just because of this, now we can talk about it, but what about all those people who had lost their accounts and got banned forever?
my point: the ToS is not everything, we should be able to think with our own heads and not depend solely on the ToS
I hate engineers, we had lost our current war b4 it's started