Originally Posted by
Theknightofni88
This HAS to be modified. It is preposterous that with NO battle, and no defensive recourse, someone can peel large amounts of dark elixir off of a base, utilizing NO troops. I understand it's a damage spell and they have to spend the time to make it, but when you pull 1000 dark elixir dropping four lightning spells and nothing else, that breaks the game a little.
Please AT LEAST adjust the amount that spell damage can take in resources. I know it might be tough to program or whatever, but you could make it so the percentage of damage that the spell does to the storage grants LESS resource, and FURTHER damage would provide much higher reward from the remaining hit points.
I'm sure I'm not the only one frustrated by this. If it was up to me, I'd just condense all the resource available in the storage to remaining hit points. If I drop a nuke on your bank, I don't get the cash added to my account. That's BULL♥♥♥♥. Personally I'd be very happy if lightning only killed clan castle defense troops, and defensive buildings/walls.