Lightning spell vs. dark Elixir storage
This HAS to be modified. It is preposterous that with NO battle, and no defensive recourse, someone can peel large amounts of dark elixir off of a base, utilizing NO troops. I understand it's a damage spell and they have to spend the time to make it, but when you pull 1000 dark elixir dropping four lightning spells and nothing else, that breaks the game a little.
Please AT LEAST adjust the amount that spell damage can take in resources. I know it might be tough to program or whatever, but you could make it so the percentage of damage that the spell does to the storage grants LESS resource, and FURTHER damage would provide much higher reward from the remaining hit points.
I'm sure I'm not the only one frustrated by this. If it was up to me, I'd just condense all the resource available in the storage to remaining hit points. If I drop a nuke on your bank, I don't get the cash added to my account. That's bull. Personally I'd be very happy if lightning only killed clan castle defense troops, and defensive buildings/walls.
Use a new defensive structure.
Quote:
Originally Posted by
Theknightofni88
This HAS to be modified. It is preposterous that with NO battle, and no defensive recourse, someone can peel large amounts of dark elixir off of a base, utilizing NO troops. I understand it's a damage spell and they have to spend the time to make it, but when you pull 1000 dark elixir dropping four lightning spells and nothing else, that breaks the game a little.
Please AT LEAST adjust the amount that spell damage can take in resources. I know it might be tough to program or whatever, but you could make it so the percentage of damage that the spell does to the storage grants LESS resource, and FURTHER damage would provide much higher reward from the remaining hit points.
I'm sure I'm not the only one frustrated by this. If it was up to me, I'd just condense all the resource available in the storage to remaining hit points. If I drop a nuke on your bank, I don't get the cash added to my account. That's BULL♥♥♥♥. Personally I'd be very happy if lightning only killed clan castle defense troops, and defensive buildings/walls.
You could instead make a defensive structure which prevents any spells from activating in that particular area. So make like a new defence building that can range a 4-5 radius so that it can protect that particular area from having any spells. So they can't use freeze spells, jump spells, healing spells or lightning spells there so that it can protect your resources. This is what they should do. I think it's the easiest and best idea because it'll make it more interesting and fun. Perhaps only 1 building of this should do enough or maybe 2 at town hall 10.
Thank you for reading. Add me on gamecentre: x.brandonlo.x and I'm on Clash of Clans: brandonlo1234
We must've all done this at th7
I'm th7 now and I admit, I occasionally grab the easy DE with a lightning spell.... But that's practically the only way to get DE at th7...
I do have a policy with lightning DE storages, I at least make an effort to get to the townhall and get that star, so they can revenge attack me later and get lots of other resources later if they can beat my base. I do this because I know that this will annoy me later on at th8+ and the only way to get back at them is revenge which u can't do if they don't get any stars.