-
The Fortune-Teller
Hello Supercell, I'm writting my own idea because I think that she can give something new for the Gameplay .
I've done a lot of good modifications on it but I think a "real" Supercell's conceptor will be able to work on it , without overpowered suggestions .
Description of the troop : Old friend of the Witch and Student of the Warden, The Fortune Teller is able to use artefacts in the way to help your troops in the fight :
-She can create a "corridor" in which your troops will be "trap" then "push", this corridor is kind of an "arrow" on the battleground, 3 cases large, 6 cases long and it can support 30-40 places troops only (troops in the area of the "arrow" can't get out of here before they're death or push out of the "arrow" by her own effect). The "arrow" is always going on with the fortune teller, just in front of her , understand that both are link and cannot be split on the battleground.
here is the first ability of the fortune teller , now the second one, the most interesting :
- Troops that are in this "arrow" are protected by a "Magic bubble" , this bubble make the shot of the defense slower when it touch the coverage of the bubble (damage doesn't change at all , only the shot is slower and the defense , for'example a cannon, isn't affected at all, it is only question of his shot) . Hidden Ability of the Bubble : if an inferno tower is aiming a troop protected by the bubble, her flame turn into blue (it's beautiful :D) --> damage doesn't change but the troop can receive 50% of the heal effect from a heal spell or a healer.
here is the twice ability of the fortune teller, now , talking about her statistics , I know that these abilities are really strong, that's why a Wanted to reduce her power , for more Balance .
Damage : 50
life Point : 250
attack like a barbarian and can target flying troops (zone damage)
speed : 16
number of places that need the troop to be in the camp : 25 (like the P.E.K.K.A)
favorite target : None
Favorite target of the "arrow" : Same of the fortune teller (or the town hall but i'll be too strong x)
Cost : 300 Dark Elixir (new dark elixir's troop) or 20 000 elixir (new elixir troop)
additionnal things that can be good for her ability : the "arrow" is aiming the town hall
The "arrow" push the troops like an air sweeper
The bubble disappear after some times
The first ability of the bubble is more or less powerfull , depending on the housing space of the troop.
it's all ! I hope that this idea will not seem to be overpowered, in fact, i've tried to create an answer to the "turning meta" because when the MM isn't well organised, our opposant take an anti 2 stars village and they are often making with the Town hall in the middle , teslas and inferno tower sometimes , a range of wall and the rest outside... It's nearly impossible to get 2 stars between TH10 Now and you'll have understood, TH10 is the lvl of TH where the 3 stars are the most difficult to have in War clans , so I think that this troop will boost the game by her abilities and give a second breath to TH10 in clan Wars, obviously, it'll be available at the TH10 and more and a clan castle lvl 4 will be able to get one. Because it's something that I invented on the moment, I haven't think at all the other aspect of the troop, for example the defensive strategy, I don't know how it can really be helpfull , it's a little bit like a healer in a clan castle x)
so I've put zone damage for herself and 50 damage points, maybe a DPS stronger will be appreciable but I want to play this troop for these abilities and it has to be balanced. If you think that these abilities are good Idea but are too strong , why not create Dark elixir spells for them ?
PS: I'm french and it's difficult to write to you in English :p I hope that I have been understood ^^
your dear , glad, loved, Neltharian , who hope to be able to write "Neltharion" and not "Neltharian" for his pseudo one day :D