Heirs
The future is now!! Heirs are the next generation (literally) of Heroes , the children of the Barbarian King and Archer Queen. Heroes are an old concept now , time for Heirs.They have more diverse abilities which complement with their parents.
Heir are weaker Heroes you can use in attack only , not in defense. To unlock them , you must have your Couple level (Barbarian King level + Archer Queen level) up to a certain number. To upgrade them , click on the TH and press the Heirs button to bring up the Heir Menu. From there ,you can upgrade and see their stats. Roughly each Heir has 5 levels.
Heir Abilities : Heir Abilities are unlike Heroes.Each Heir has 2 modes.On deployment one 'mode' is always active. If you tap the Heir icon again, it's ability will switch to the other one. This can be repeated any number of time. Cooldown for ability change is 2s.
NOTE :
Grand Warden does not contribute to Couple Level.
In attacks , only one of the unlocked Heirs can be used. Choose wisely!
Once unlocked , Heir level is independent on Heroes level.
They do not defend your village.
Singer
"The Young Daughter can play harmonious melodies on her violin, that can calm or infuriate the listener"
Couple level : 75
Default Mode : Anger
Second Mode : Calm
In Anger mode, she plays a violent song and rages the troops nearby. In Calm mode, she plays a soothing melody that slows down defenses near her.
Effect Radius : 4 tiles
HP : 190
Rage Damage increase : +50%
Rage speed increase : +10
Calm Defense attack speed : +30% more time
Scholar
"When showed early interest in magic ,they trained him to be the master of fire and ice"
Couple level : 85
Default Mode : Fire
Second Mode : Ice
In Fire mode, the Scholar throws fireballs that do little widespread damage but multiply damage taken by that building. In Ice mode, the Scholar throws 'cryo' balls that temporarily freeze the surroundings while doing some damage. Like an Ice Wizard , but way bigger radius.
Attack speed : 1 shot per 3 seconds.
Damage radius : 2.5 tiles
Damage : 65
Fire mode damage multiplier : 1.4x
Ice mode freeze duration : 1s
HP : 250
---Maybe at Th12 or other Hero levels---
Prince
"Skillful in both swords and shields ,the Prince is the perfect army general."
Couple level : 95 (Not possible right now)
Default Mode : Shield
Second Mode : Sword
In shield mode , the Prince equips his left hand with a shield , thus reducing 80% of the damage done to him. In sword mode ,the Prince equip hid left hand with another sword that increases his attack by 4x.
Base damage per second: 100
HP : 350
Princess
"Fire is her master and with her modified fireproof X-bow , she can rain fire over the enemies!"
Couple level : 100 (Not possible right now)
Default Mode : Target
Second Mode : Wide
In Target mode , her base attack increases 3x, to take down high HP targets.While in Wide mode , her damage radius increases to 3 tiles , allowing her to deal smaller damages to a lot of targets.
Base attack per shot : 140
HP : 220
Attack speed : 1 shot per 4 seconds
Range : 4 tiles
Why Heirs instead of Heroes?
Heirs have unique abilities that aid your troops in battle. Some of the ideas are derived from spell and troop ideas like Ice Wizard, Slowdown spell, Rager,etc. Instead of having them as separate troops or spells, the as mini-heroes will be more strategic ,novel and modular.
Instead of bringing new heroes that are already so taxing on war and resources ,Heirs provide a sleek new idea that emphasize using the correct ability of the correct Heir to ease the battle. Too many heroes will congest the base in terms of defense.
Thread future updates might have following ideas , stay tuned!
New Heirs : Oracle , Maniac
Level system for each Heir
Suggest some ideas of Heirs if you have any.
Been working on the idea for 3 months .Hope you like it!!;):thumbsup:

