Another Engineering Thread with Solution
Our clan just started a 30v30 war where we have a single TH11 and we matched 14 TH11s. Yes, they can attack all but 2 of our bases with TH11s.
Supercell has said, "Dealing with engineering is hard. We are working on it." But I've got to ask, don't you think war outcome should be determined based on skill? Clan wars shouldn't be a pre-war arms race to see who can put the most engineered bases in the lineup.
I'm all for letting people build their bases however they want. Making people max out before upgrading is not the solution. But the problem is that with engineering, war matchups just aren't fair. How do you make it fair? Here is my proposal:
The war matchmaking algorithm should calculate a projected final star outcome for each side. Pair the top offensive war weight against the top defensive war weight and pull data from the database about what the expected result of an attack is. In statistical terms, you could use the average, the mean, the 75th percentile or however you want to do it. Using this, it'd come up with some sort of expected star number for an attack (like 2.3 stars for example).
With 2 attacks per person, you could repeat with the top offensive war weight vs. the second defensive war weight. Or you could just go 2nd best offense vs. the 2nd best defense. Or use some mix in between. However you choose to do it, it would be fairer than it is now. Add the expected stars from each attack and come up with a total for each side.
Given our current example of war with 1 TH11 vs. 14, once the algorithm starts calculating their #4 offensive weight vs. our #4 defensive weight on down, the expected result is going to be 3.0 stars or really close.
Add up all the numbers and compare to see if you have a war match that makes sense. In our current war, the expected stars on their side should be somewhere around 89 - they are likely to 2-star our 11 and 3-star all of our 10s down. Our expected stars might be around 80 based on average attacks of these war weights in Supercell's database. 89 compared to 80 = no way these clans should've ever been a match.
On the flip side, using my proposed algorithm, this clan would never match up with 14 full TH11-defense bases either. They'd get fair matchups as well.
I think of this as the Accuscore method of war matchmaking. Similar to how you can find expected results on many sporting events ahead of time.
Hope someone at Supercell sees this. This is the worst matchup we've gotten, but we regularly get other engineered matchups where we are at a crazy disadvantage like this. It's deflating to your clan morale.