Come out with idea which benefits both sides then devs would consider implementing.
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Come out with idea which benefits both sides then devs would consider implementing.
how does it not benefit both sides? it would be a CHOICE to pull out your Hero from an attack if you think your regular troops can handle attacking. However, as soon as u drop ur Heroes in an attack they are exposed and vulnerable to take damage. So if u decide to pull your Hero out then u might lose the attack (as I can't imagine a player having the option of pulling the Hero out of battle and then be able to redeploy them again so the option would be one time use per attack) and if u don't pull your Hero out then you will still take damage for choosing to attack. Also, like i previously mentioned higher level Heroes (as in top players with maxed out Heroes) probably wait as long as 3-4 hours for full heal time..even if they attacked and took a miniscule amount of damage they could still gem their heroes to use again..For example, my King is level 9 and my wait time for fully healed is an hour and a half...so feasibly a level 40 barb king could take that equivalent amount of damage (the damage equal to that of a level 9 barb king) before the player decides to pull them out of the attack (for whatever reason that may be...attack not going well, you suddenly have to stop playing, etc.) and you would be back at your village with still a long wait time of an hour and a half before using your Hero again...which higher level players may still gem...in fact they might like that because the gems they use would seem less at the time than what they normally gem their Hero back to fully healed again. Also remember that higher level players are most likely attacking other higher leveled players with strong defenses so damage the Hero takes is dependant upon your village and Heal time is also dependant on how much u don't care about your Hero needing extensive heal times. On the other hand, defenses target ur Heroes first and what if the attack is going well and it seems that u have enough troops to finish ur attack but you don't want any more damage to come to your Hero? why not have the option to pull him out (slightly damaged but not fully) and let ur regular troops continue the attack while gaining the remaining resources instead of being forced to end a battle because you don't want any more damage to come to your Hero. This is what my idea is all about and it is a win win for both the players and for Supercell. When players want to gem their Heroes back to fully healed they will think of it like a 'discount' to use their gems (think of it here like a person working out with 25 dumbbell in one hand and 30 lb. dumbbell in the other hand doing curls, they do this to trick themselves right, so if a high level player DID have the option of pulling his Hero out at his/her choice then the heal time would be less and the gems to bring the Hero back to full health would also be less where a high level player might think this is a deal and fool them into gemming more. You would still have the option to attack with ur Hero until they are dizzy of course.
Supercell determines the amount of gems used for every minute u want something done faster. thats right, THEY set the rate...ever notice the gems needed to train 10 minutes worth of troops IS NOT the same amount of gems needed to Request Troops at 10 minutes? You think they can't implement my idea and raise the gem rate?..
Sorry, saw you advertising this on another thread, I personally feel it goes against the whole point of deploying a hero, its a powerful tool, for the risk of it getting damaged, it would alter the game. Especially high level gameplay, drop in your AQ and BK does 10% damage between them, ooh starts getting damaged, retreat for next battle, with only 20 mins of regen time. It's all down to placement of the troops. Its like suggesting that a hero can still be used while upgrading, it's all about risk, and worth of that troop.
you talk about high level gameplay but the smallest amount of damage to the Heroes goes for long wait times for them to be healed not a measly 20 minutes. I'm replying to this post now many months after I first posted this. Since then I have doubled my King and Queen's level. Their heal time is now 2 hours. If you want to pull your Heroes out after only 10% damage to a person's base then you are taking a chance that you might not achieve starring that base depending on its defenses. Its a gamble if you pull them out early but there is NO ABUSE with this feature. If you use ur Hero and they take damage that damage still has to be healed. If you pull your Hero out then you might lose cups because you lost in the attack because you decided to pull your Hero out early which having your Hero continue to attack might have achieved the one star you needed to win the attack. It really comes down to the player in his/her choice of how much damage they care that their Hero takes. Why should a person who accidentally drops their Hero in battle pay the price of waiting on their Hero to be healed over a dumb mistake? Nobody is perfect so don't give me the ♥♥♥♥ about being more careful because I'm certain everyone has dropped a troop or spell they didn't mean to drop. Why should a person have to end the battle early and not get more resources that the troops you deployed can get you all because they don't want damage to come to their Hero and have to wait 2 hour long wait periods? Of course yeah there are gems and healing can be boosted. All I'm saying is that it should be an option in the game. I'm not asking for the stats to change or heal times to be changed so how can you tell me there is a downside? In every way it would still be the Heroes as we use them now except we would have the option to pull them out but if you choose to do so you also take the risk that you might not star or 3 star a base as you intended to.
u have 1,391 posts Brenn...are any of those ideas? or do u just troll on here? the question is rhetorical btw. If i want a comeback I'll wipe your chin thanks!