Recycling the percentile calculation system
Hello, dear SUPERCELL team. I am very glad that I found a way to contact you! This appeal is associated with a proposal to slightly improve the beloved by everyone, and let the best of its kind, the game Clash Of Clans. Namely, the improvement assumes a more accurate calculation of the percentile of the destruction of the village. This is so that the percentage of the destroyed part of the village to the whole, was determined not by the number of buildings in this village, but by the total ratio of the level of health of the destroyed buildings to the level of health of all buildings. For a simpler understanding, it is enough to give an example: the sum of the levels of life units of all buildings in the village is 5000, and the health level of the town hall is 1,600. Accordingly, its destruction would amount to 32 percent of the total damage. I'm sure that this calculation is more correct than the current one from the mathematical point of view, since the time of destruction of one building depends on the number of its units of health (also the damage of the attacking unit), so the percentile must also be equivalent to health. Give an example: one dragon to destroy the town hall takes about ten seconds, and the builder's hut, he will not go and three, but in both cases, the attacking player receives an equal amount of percentage damage.
I think this is not entirely logical and I ask you to rework the calculation according to the above system.
Very hoping for your understanding, I will wait for the response. Sincerely, Ilnur Valiev.