Special Abilities For Defences And A Weapon Factory
There are lot of people talking about new troops, new heros and new defense buildings. But very few people take non defensive buildings to consideration. I just want to share my ideas of new non defensive buildings. So let's start.
1. A laboratory to unlock and upgrade different abilities of the defense buildings.
We could either have one ability per building or even multiple abilities at different levels.
For example-
(a) Mortar
-An ability to throw bombs that generate skeletons after hitting the ground
-Throw bombs that act as a freeze spell on attacking troops or even poison spell
-Throw bombs that split into small bombs but in a larger area after hitting the ground which could be or could not be triggered by enemy troops (like hidden bombs)
(b) Air Sweeper
-An ability to throw fire storm like that of a dragon
-Ability to blow air of heal or rage for the defending clan castel troops or the heros
-Ability to blow smoke to confuse attacking army
-Chilled air to freeze or slow down enemy troops
(c) Wizard Tower
-Frozen fire balls
-An ability to teleport enemy ground troops away from the core
-An ability to reduce the effect of spells like rage or healing spell near its radius (say one level down for the spell)
(d) Archer Tower
-Ability to target single enemy troops and manipulate them to attack their own army (maximum troops manipulating capacity say 10-15)
-Ability to target a favourite enemy troops(except heros) that can be changed after a fixed duration of time
-The ability like an inferno tower i.e, multiple target or single target
(e) Cannon
-Ability to swap/interchange positions with any other building after the attack starts to confuse or fool enemy attackers (only one building can be set for swap and can be changed after a fixed duration of time)
-Ability to throw fireballs or freeze balls
-Ability to spawn back after being destroyed for a limited time and DPS
(f)Hidden Tesla
-Ability to reduce the effect of lightening spell thrown anywhere on the base
-Ability to change place during attacks (one place that can be marked and Changed after a fixed time)
(g) Xbow
-Ability to shower more number of arrows at a wider range without fixing a perticular target (somewhat like the arrow card in clash royal)
Etc.
I know it is hard to use all these things in game because it will make the game unbalanced. But, I think, it is better to add some exciting abilities into the buildings rather than putting up new levels of upgrade.
Plus, as the defense goes stronger supercell can also add more new troops/heros/spells into the game to balance things up. Like the attacking strategies there could be a lot of strategies and possibilities for defense as well.
2. Secondly, i would love to see troops using some new weapons in the game. That can be built in a weapon factory.
Example,
-Archers using poison arrows that act similar to poison spells but this time on defense buildings
-Miners with a special weapon that can reduce the effect of hidden traps or even trip it
-A special weapon for Valkyrie that helps it create a tornado or something that will make it hard for buildings to attack at longer range
-Baby dragon spiting out dense saliva that kinda reduces the DPS of buildings
-Bowlers throwing goblin crates instead of rocks, etc.
I know I'm not so good in expressing my ideas but all I want to say is it's been a long time since we have seen something new in the original base (builder base is an awesome update no doubt but that's just a whole another new base) and we have only seen new upgrades for heros, ad, wiz tower etc but nothing that exciting. So, I just wanted to share my idea of introducing some new things into the game rather than just higher upgrades
Pardon me if I wasted your time here. But, I'd love to hear everybody's opinions on this.
Also I want to mention that this is my first thread so please ignore if there is any mistake or repeative words