Originally Posted by
icarus75
LOL, you actually didn't read my points.
I stipulated there wasn't much profit in war and there isn't. So you can try to exploit, but with the prep day etc you're still not making more than you would in a couple of raids. If you are only using war loot for your base you're far better off not doing war and doing 2 raids on dead bases which will net you more loot in 30 minutes than the total time you spend on war right now.
But that's irrelevant really, the point is there's not much loot in war. As for you point on the forfeit on loot from war, that's a possibility, semi-serious to serious war clans enjoy war, loot is not a priority from war. Although I don't see a reason for forfeiting the loot as mentioned in early posts in this thread about some of the specifications of the feature and don't forget prep day is still 23 hours!
You don't understand what a methodology is, a methodology is designing the whole program/feature. That's covering 100s of details, I'm not about to spend hours designing it and posting a mega post, it's far simpler to just answer peoples concerns - assuming they read the previous posts first.
I'm not mistaken, "it is you who is mistaken about a great many things". You choose to play the game the way you want, that's fine, but as I've said above you don't have to farm all day to get the same loot you'd get from war, you can spend less time doing a few raids than you do in war and loot has a faster turnaround - so by waring you're actually wasting more of your time. As I said, you're choice on how you play the game, but this feature would not be a loot exploit due to current game dynamics and the way this feature would work.
Lol, you really haven't read the posts in this thread. You also don't seem to understand how war works. If this feature was put in you can't war all day, there's prep day of 23 hours. As mentioned previously all attacks would have to have been done to end war on for at least one of the clans. As also mentioned, war could have a minimum timer of 12 hours before the feature could be used.
You really haven't thought this through have you? Loot entering the game etc LOL. There no point covering all of that silliness, loads of loot goes out the game from us people with full storages that continually lose hundreds of thousands of loot from raids because there's no where for the loot to go.
There's no struggle to make loot in war, it's a fact. If you build an army to take a base out in war that's pretty much eaten up most of your loot bonus from attacking that base if your clan wins the war. If your clan loses the war you're down and out of pocket. As has also been mentioned earlier, but let me break it down, war is about attacking and winning as a clan. The elements involved in that, the planning, social element around war, the attacks/defenses themselves are the fun things about war.
On a personal level, I enjoy raiding when I can use strong armies, when I'm on the loot hunt barching is a little boring but the loot rewards (returns over expense) are ridiculous, that' keeps my lab researching and my builders busy - war alone would not do that, you'd only need 1 builder if you relied on war alone.
In closing, you've not really read previous posts or you don't understand them. You don't really understand the game by what you've written. So not sure if you're a troll, but I thought I'd at least dignify you a response.