-
pitfall *UPDATE*
so thanks to the feedback on the old pitfall trap i have some new ideas to add and in case you didnt see the origonal here it is.
so i was thinking, wouldn't it be cool if there was a 4x4 hole in the ground to hell? yea it would be cool..it would cost 15,000 gold and take out all the troops that fall onto it. once it is activated it stays a hole but i think the a.i. should go around it. but it is a good trap to protect stuff. you get one at TH(town hall) 7. and you get two at TH 9 and maybe a 3rd at TH 10+
for example if there is an open space in your base you could put a pitfall trap right on it, so when the troops spawn they just fall through the layers of hell.. and if they try to keep spawning they will keep falling. i think its a cool idea, leave your feedback negative or positive THANKS!!!!
ok so someone said once its activated will it be shown to the enemy and the answer to that it yes. it will stay open so the opponent will do the best they can to avoid it.
another one i saw was to nerf it a little so here are some updates to it. golems giants witches and pekkas will avoid it in their ai UNLESS they are spawned right on top of it. the only exeption is a golem. they are big and can step over it.
so, how do you guys like the update? thanks for your time and your feedback is greatly apreceated.
-
There should be a maximum 25 space on it, too OP unless you have a max, and stuff like PEKKAS and GOLEMS get sucked in, but it only takes out 1/4 of their health, that would be much better in my opinion.
-
I agree with clasher. I think it should be like a bigger spring trap. Not triggered by the bigger stuff. It would definitely make hogs less useful