So lately, maintaining this thread has been a bit of a mental challenge for me.
A post like this, to the un-trained eye, may look like a shabby attempt to contribute to Clash of Clans with ideas already used by someone else. That's why I have tried to create spells that are as original as possible, and a thread with a clean, follow-able script.
In order to accomplish that I need a substantial amount of input from others, so your feedback is always ever so helpful.
Thank you. :)
Normal Spells:
Shockwave Spell:
Creates a localized shockwave that deals a burst of damage and launches defensive troops (ground and/or air) a great distance away.
Spell Factory Lv.1
Brewing Time: 5 min.
Housing Space: 2
Level: Damage: Troop Launching Distance: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 30 8 2 12,000 N/A N/A N/A 2 55 10 2 15,000 175,000 18 hours 1 3 80 12 3 18,250 250,000 1.5 days 2 4 125 14 3 22,000 400,000 2 days 3 5 160 16 4 25,000 860,000 3 days 5
Shield Spell:
Creates a shield dome in which troops are temporarily safe from damage. The shield has durability and defenses completely inside it can still kill troops.
Spell Factory Lv.3
Brewing Time: 8 min.
Housing Space: 2
Level: Shield Health: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 200 4 20,000 N/A N/A N/A 2 270 4 22,250 300,000 1 day 3 3 380 4 27,000 850,000 2 days 4 4 435 4 31,500 1,600,700 3 days 5 5 500 4 35,000 2,500,000 4 days 6
Dark Spells:
Target Spell:
Creates a "Ring of Attention" in which effected troops will target the building at the center.
Dark Spell Factory Lv.1
Brewing Time: 7 min.
Housing Space: 1
Level: Target Duration: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 8 sec. 3 70 N/A N/A N/A 2 16 sec. 4 75 28,000 3 days 4 3 24 sec. 5 80 53,000 4 days 5
Pitfall Spell:
Creates a short-lived sinkhole into which defense troops are sucked in, gone forever.
Dark Spell Factory Lv.3
Brewing Time: 10 min.
Housing Space: 1
Level: Pitfall Duration: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 2 sec. 3 100 N/A N/A N/A 2 3 sec. 3 110 36,000 3.5 days 5 3 5 sec. 4 125 70,000 5 days 6
Entwinement Spell:
Creates a ring of entwinement in which effected defenses are linked together. When one linked defense is damaged, others will be damaged as well.
Dark Spell Factory Lv.5
Brewing Time: 18 min.
Housing Space: 1
Level: Spell Duration: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 10 sec. 2 140 N/A N/A N/A 2 15 sec. 2 155 50,000 10 days 6 3 20 sec. 3 170 100,000 12 days 7
Temporal Spell:
Freezes time for a few seconds, but your troops can still move and attack.
Dark Spell Factory Lv.6
Brewing Time: 15 min.
Housing Space: 1
Level: Spell Duration: Cost: Research Cost: Research Time: Required Laboratory Level: 1 3 sec. 125 N/A N/A N/A 2 4 sec. 130 42,000 8 days 6 3 5 sec. 135 85,000 10 days 7

