So lately, maintaining this thread has been a bit of a mental challenge for me.
A post like this, to the un-trained eye, may look like a shabby attempt to contribute to Clash of Clans with ideas already used by someone else. That's why I have tried to create spells that are as original as possible, and a thread with a clean, follow-able script.
In order to accomplish that I need a substantial amount of input from others, so your feedback is always ever so helpful.
Thank you. :)
So you know how they have more or less enhanced troops in the builder base such as the raged barbarian and the sneaky archer? Well how about making enhanced versions of the regular spells? Lightning spells could be refitted to do enormous damage to a single target, Healing spells could be refitted to instill a permanent, but weaker regeneration of health in troops. Rage spells could be refitted to give troops an rather weak effect that increases troop damage with each defense destroyed. Jump spells could be refitted to launch troops towards targets and out of the way of ground defenses. Freeze spells could be refitted to simply slow down defenses for a much longer duration. Finally, clone spells could be refitted so that effected troops, when killed, would spawn another troop in their place (up to a limited number of copies). Enhanced spells would be toggle-able via a button in both the laboratory and the spell factory.
Thunderbolt Spell (Augmented Lightning):
Brewing Time: 8 min.
Storage Space: 3
Level: Damage: Duration: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 450 3 sec. 1 18,000 N/A N/A N/A 2 580 3 sec. 1 21,150 3 635 3 sec. 2 23,880 4 710 3 sec. 2 26,455
Regeneration Spell (Augmented Healing):
Brewing Time: 7 min.
Storage Space: 3
Level: Troop Regeneration/sec: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 5 4 17,600 N/A N/A N/A 2 7 4 21,100 3 10 4 23,470 4 13 4 26,850
Berserker Spell (Augmented Rage):
Brewing Time: 10 min:
Storage Space: 3
Level: Damage Boost/Defenses destroyed: Duration: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 1 3 N/A N/A N/A 2 2 3 3 3 3 4 4 3
Launch Spell (Augmented Jump):
Brewing Time: 8 min.
Storage Space: 3
Level: Propulsion: Duration: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 3 tiles 5 sec. 1 N/A N/A N/A 2 4 tiles 8 sec. 1 3 5 tiles 10 sec. 2 4 6 tiles 12 sec. 3
Blizzard Spell (Augmented Freeze):
Brewing Time: 9 min.
Storage Space: 3
Level: Slow: Duration: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 20% 15 sec. 3 N/A N/A N/A 2 35% 20 sec. 4 3 50% 25 sec. 5 4 65% 30 sec. 6
Substitution Spell (Augmented Clone):
Brewing Time: 15 min.
Storage Space: 3
Level: Decoys: Duration: Spell Radius: Cost: Research Cost: Research Time: Required Laboratory Level: 1 1 1 sec. N/A N/A N/A 2 2 2 sec. 3 3 3 sec. 4 4 4 sec.

