V5 looks appealing to all types of players. Casuals get the full bonus for 3 wins and the not so casuals can get ahead and the grinding ones to go even further. It basically adapts the progression in the main village.
V5 looks appealing to all types of players. Casuals get the full bonus for 3 wins and the not so casuals can get ahead and the grinding ones to go even further. It basically adapts the progression in the main village.
I think making to many change to the loot and then everyone will be maxed pretty quickly. Until more content is added, I think it should have very little change.
I approve of version #5 and would change my vote from "on the right track" to "this should do it" if I could :)
Nice work on the graphics lach!
Vertion5 is perfect good balance of all types of players
I agree V5 looks more optimized fo all kind of players.
I cant help myself, you know, the minimod is shouting in me.
This is supposed to be in IFR ! v5 looks fine
this would be nice to get some loot after. I know it is hard to trophy push once you reach the next builder hall even with all defenses built. These defense get expensive. I think you are on the right track allowing us to get a small bonus each win. However, it may not be enough for those who are higher levels. I would suggest maybe a transfer between your main village to the builder base. Maybe 10 to 1, so 1 million gold is 100,000 gold in the builder base. Make this transfer only 1 time per day. I feel that the transfer plus your suggestion would allow players to advance at the pace that they want to.
Question about V5 ... when does the counter reset?
For example, let's say I win 8 games tonight. What happens tomorrow? Am I still looking for 2 games to "get to 10" for that bonus? Does my count reset so I only need 3 wins for the "nicer bonus?"
Seems like this idea runs into the "too many timers" conundrum. Or ... the frustration of hitting 9 wins and feeling "stuck playing to get the last win of the day" even if hitting a wall of ties / losses.
What if "extra wins" counted towards a "clan pool" of wins and when the clan gathers up, say 500 wins / week; then there's a loot bonus for everyone who contributed at least one win? [Loot bonus based on BH level.] This would improve clan involvement (encouraging others to contribute wins to the pool) as well as encouraging "at least 1 extra win" from each player. Counter keeps going until the Clan reaches 500 wins, at which point the timer resets (if less than a week, might have to wait a few days). Bonus: Clans could earn Clan XP this way!