I think that the current loot system should be retained but we should get 1000 of each resources(for all wins) after loot cap. This will be better for people who don't have much time to play and give others an incentive to push.
I think that the current loot system should be retained but we should get 1000 of each resources(for all wins) after loot cap. This will be better for people who don't have much time to play and give others an incentive to push.
They already added bh8, it is just not unlocked yet and I think it will get unlocked as soon as the first players are getting close to max.
The really ugly about this loot system is that everybody starts at the same time so if you are taking a break, there is no chance to catch up at all and compared to lower th levels it is no fun unless you are maxed so you can compete with others.
I vote! Lach Keep it up
I'd also like to suggest (if someone hasn't already) that we should get some extra reward for 100% village destruction for the next few (maybe 10-20) battles. Its too hard to get 100% right now and will also give player an incentive for battling even after reward limit.
Sou brasileiro e estou representando muitos brasileiros que não tem uma conta qui no forum, creio que a maioria dos brasileiros querem um farm melhor, queremos uma quantidade bem maior de recusos, porque ao contrário dos players ricos que gastam milhares de dólares em gema muitos não podem gastar e acaba sendo chato isso!!!#queresaquesmaiores!
I agree with most of it. However, I would prefer it to be similar to the star bonus system.
Like 3 wins = Huge Reward
Then no more huge reward til the next day.
However, I would like it if there was like 1 000 - 3 000 (per resource) for every win you have then cap it at 30 wins altogether (after your huge reward 27 more wins then cap) and make players wait til the next huge reward and start the process again.
Basically
3 wins = Huge Reward (Every 24 hours)
Receive Small Rewards for 27 more matches
Cap it there,
Make players wait til the next Huge reward.
Start from beginning
So here is V5 (ignore the text at the bottom, will change if you guys like this idea).
Win #3 is a huge bonus so that resources are somewhat the same as now for the first 3 wins. After 3 wins, you earn a small amount up until 10 wins. After 10 wins, you continue to earn a super small resource bonus per win.
This allows the casual player who likes the current 3 win system to still earn the same loot at 3 wins.
It allows the competitive player to continue playing for a further 7 wins earning some nice loot.
And then for the hardcore players - they can continue on even after 10 wins for a small trickle.
http://i.imgur.com/lW50kF8.png
Now this is a really good suggestion. Taking into consideration different playstyles & amount of attacks that can be won. Could we get a comment from SC on this? I would like to know if we are up to something with the loot system or are they just fine with what they have currently?