If this is the case and is similar to some degree then it would make the difference between who gemmed and those that didn't much more pronounced.
I think 10 is too much
just have 6 and 3
I like the bonus loot idea
3 wins is better than 10, I think. The most important is a small loot for every win after that 3 wins... Because while my troops in my home village are trainning, I want to battle in the builder's village, if I don't win a small loot per battle is "waste of time"(I know that is important increase trophies but....)
Or, to not maximize the builder's village too fast, we keep the actual system(or increase a small very small loot per win) and transform the new resources into old resources and send back to the home village. With this, you can't maximize the builder village and help the home village. The Ship could be the "storage" for this.
Sim pois poderia melhorar um pouco
Your logic makes no sense. If you don't like CR model in CoC you should vote Yes. Have you even read the part where it says that you will keep getting loot after the limit? I think that's the most important thing. In coc you could farm as much as you wanted, get rid of limits. I'm not sure what side are you on in this topic. If you like CR model, it means you like loot cap and will vote NO. If you don't like CR model why do you support loot cap by voting no?
A scale-down bonus for 10 attacks seems ok to start with.
A small bonus for EACH & EVERY subsequent attack (i.e. no restrictions as to number of attack: every player should decide himself!) is ok.
I would wish that looting the storages would still be possible: this makes it more rewarding PLUS more interesting for base design...right now there are too many dumb tanking building around
You haven't understood my point. I didn't like the PvP-to-farm model in CR at all. Regardless of the vicious paywall, I only lasted a week or 2 in CR before deciding it was just too irritating and I uninstalled. That game was not for me. That's OK, I didn't play it. And my experience is that many of my old clan members who faded away from CoC in favour of CR have sooner or later felt the same and returned to CoC. I haven't done any recruiting for months; my clan fills itself, much of it from old players and their friends quitting CR. So adding that model to CoC and making it essential is a problem for me. Changing the loot formula is irrelevant to the fact many of us don't like that system at all
I have to admit I like the new versus battle and would like to see it OPTIONAL in coc, but I dont like the loot system with that stupid paywall. Nothing against buying gems for boosting, but not 2 dollars for 3 attacks no matter how much loot we get afterwards.