Vote to Make the Constructor's Loot better. Forget the ideia of waiting 24h
Vote to Make the Constructor's Loot better. Forget the ideia of waiting 24h
Don't need changes, keep this way.
Or just make it like CR already. Implented the Chest system,and you will get few resources when ended a battle,you will received more if climbed to higher league/trophy.
You can trust me, honest. Or better, ask Lach since he's flying up the leaderboards.
You (and a lot of others, not picking on you) are misunderstanding the concept of this mini-base.
Apart from trying to grab as many gems as possible, the whole point is to bring everyone to the same point in the journey, max out quickly....then constantly compete for trophies.
That doesn't appeal to a lot of people, but a big part of that is because it doesn't make sense in your normal village.
These 2 statements sum up a lot of normal (and thoroughly understandable given the system/circumstances) clash thinking:
'Why would I push trophies? I get faster easier loot at lower trophies'.
'Sigh. I'm maxed, and still don't want to push trophies because of those clouds, I'm not devoting my life to it'.
Now turn those around for builder/night mode.
Higher trophies gives you bigger loot.
There is the ability to compete for trophies, on any given month, in pick-up-and-play 3 minute bursts, even to leaderboard level, in just the couple of months tops it takes to max out.
If you consider the new mode in those terms (and of course forget that awful money trap loot cap), it has real potential.
However, those of us that have always wanted to push trophies once maxed but couldn't stand the clouds....would just have preferred they took 6 months to implement that system to MP.
I think it's on the right track though, it can improve more, for example, increase the amount of battles per day, or decrease waiting time .. !!
I hope it can be done .. !!
Id vote yes insofar as the price to reset the the loot bonus is not increased. It's already ridiculously high and offers little reason to use it.
I personally like this option too, and is a far closer to the current main base scenario in which the 5 star bonuses are nice but not really the entire point of attacking. The league rewards are the staple. As for the upper players, some red, Titan, and up typically are maxed anyways and attack primarily for status. This will not change even if they're maxed out. The maxed players will continue to attack despite being stuffed with loot.
I like this idea a lot. Though, I'm not sure how long 10 battles would take at higher TH levels. I spend maybe 1-2 hours a day clashing these days. Not so sure I could get in 10 battles daily (more if I lose or tie) and still keep good activity on my main base. If armies still cook in 5-10 minutes at higher TH's, I think 10 would be fine. Getting a little loot for battles afterwards would be nice too. Just in case you can get more in, at least it wouldn't be for nothing :).
As with many others, I was initially appalled by this update and the loot cap. One of my favourite parts of clash is being able to farm at your own pace, chat with friends, and be able to slowly grind out your walls, defenses, heroes etc. I found the fun was taken right out of the builder base when I discovered you couldn't get more loot after a certain point. While I understand not wanting everyone to max out their builder base super quick I think a middle ground must be reached, I feel this suggestion by Lach could go a long way in making the builder base more interesting for many of the #boatless crowd out there.
Guys, You should get some ideas from Evony Online, the coords system to locate and attack a vilage plus the other things they use on their game, except by the troop-feed system, that is very bad.