Introduction
Hello guys! Today, I have a spell for you guys! This probably will be trash, so please take the following oath:
If I comment something that opposes this thread, I will be capable of telling why and do so to prove it in the comment.
Now, let's get to the important part. The spell I have for you is the paralysis spell!
Now, this spell is kind of like a freeze and lightning spell! So, this spell randomly "disables" and "enables" defenses, troops, and buildings while the spell is in effect. When I say "enable", that means the defense will act normally and do what it's supposed to do. When it is "disabled", it will freeze and take rapid streaks of little damage. Other buildings will take damage when disabled, since they usually serve no defensive purpose. Troops will freeze and take damage when disabled, but only 20% of the damage is done to troops.
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Statistics and Strategies
Here are some stats for the paralysis spell (slashes indicate seperation between levels (ex. level 1, level 2, level 3)):
Radius: 3.5 tiles
Duration: 10s/15s/20s
DPS: 70/75/85
DPA: 14/15/17
Cost: 100 DE/110 DE/120 DE
Brewing Time: 3m
TH Level Required: 9
Dark Spell Factory Level Required: 5
Effect Type: Area Splash
Housing Space: 1
Other Information: 20% damage on troops
Now that the stats are clear, I will show you some offensive strategies:
1. This spell is basically a freeze spell and a lightning spell combined. Using one of each of those spells instead of one of this spell would be more effective. Think for a moment. That would be 4 housing space. Why not use 4 paralysis spells instead? Stacking the spell's effect 4 times would be pretty effective, possibly enough to take down a few defenses and get them out of your way.
2. Suppose you are having trouble with some defenses. Drop a paralysis spell to slow it down! You could use a freeze spell, but it's 2 housing space vs. 1 housing space.
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Conclusion
That's all I have for you. Tell me the good and the bad of this spell! Keep clashing, chiefs!
:p

