It is a farming base layout, how is it?
http://i40.tinypic.com/15x77t5.jpg
Printable View
It is a farming base layout, how is it?
http://i40.tinypic.com/15x77t5.jpg
Bump, anyone gonna look?
It's not that bad
If u can move ur storages a bit inside it would be more complex to get to the resources;)
Not the best base as your 3 top storages can be taken with BA and no spells.
Maybe switch top elixir storage and DE storage and then elixir storage with top mortar, to triangulate mortars. Still i would suggest that you make a base with storages that are spread out.
Get every storage in the middle, and from the top you can easily get to all other 3 storages check out this thread: http://forum.supercell.net/showthrea...D+Base+designs
2 biggest problems:
exposed elixir storage
exposed mortar
The mortar on the right is exposed. Other than that, not a bad layout.
;)
I'll give my attack strategy on this:
Troop composition:
12 Giants / 10 wallbreakers / 60 archers / 60 barbarians / 2 lightning / 1 healing
1: 2 lightning on the wizard tower and mortar compartment, destroying both hopefully but at least the mortar. 1 barbarian at the townhall.
2: Deploy 1 Giant at the wall junction near the spellfactory + wallbreakers to destroy that junction.
3: Deploy rest of giants with at the laboratory waves of barbarians and archers (three waves of 10/10)
4: Deploy wallbreakers to destroy the junction near the gold storage and mortar.
5: When giants reach that mortar, deploy a healing spell there and send in wallbreakers to get to the core.
6: Deploy the rest of the troops near the damaged/destroyed wizard tower and mortar and use remaining wallbreakers.
Cheers,