Now all the k&q want to do is act like pekkas now...wondering aimlessly around the base like pekkas do...
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Now all the k&q want to do is act like pekkas now...wondering aimlessly around the base like pekkas do...
Barbarians:ooo let's not go through the hole in the wall in front of let's just run round the base the only unit i know not to do this pointless run is the archer queen and goblins
pekka seem to have started turning the other way when I drop a rage spell while heroes aso seem a bit less intelligent than before as well (but not as noticeable as pekka). I assumed this was just me imagining things but a few other clan members have been having a lot of issues with pekka being uncooperative (not sure if heroes AI were dumbed down too or I just imagine it?)
can anyone confirm if they actually changed the pathfinding AI's of either of those?
I've learned to not deploy my heroes late to grab resources. Usually i just push them in with the giants early and rage them, let them take out the defense.
If the survive that blood bath they are usually all set to destroy the core. If they don't, well at least they took out some wizard towers.
Low expectations, no dissapointments.
But this is a change cause mine never used to do this type of random behavior...anyone else notice this?
Hero's, dragons, pekkas and witches (to a lesser extent) since the last upgrade will travel around the outside of the base first if you have not cleared all the outside buildings. Hero's will also walk straight to rein'ed cc troops:(
Witches initially was a very cool troop as they stood just outside of the range of defences, now the range has been shortened and the troop like pekka has become worthless :(
My queen ran over to a section of a base, ignored the lvl7 wiz tower infront of her and started shooting a lvl8 archer tower behind it today.