Retire the chickens,cows, goats, pigs, sheep
The following proposal is inspired by a post written by HD Game Designer camicami on March 11, 2016.
"Quick game design 101:
In game design, there is a concept called inflation. As players advance in the game, their means of accumulating currency increase. In Hay Day, the prices of the buildings go up because of this. But with decos, we prefer to keep them all relatively affordable, regardless of in which level they unlock. But they still need to be able to remove significant amounts of currency from the economy, which is why they increase in price per unit purchased. So initially they might be a breeze, but as you accumulate them (if you so wish) they become more effective in balancing out the surplus in the economy..."
https://forum.supercell.com/showthre...=1#post6835004
As players progress in the game, they will reach a critical point in the game when they have bought all available machines and accumulated a big pile of coins. We high level farmers play less often because there are no more mountains to climb. I would like to make the following proposal to remove significant amounts of currency from the game economy and motivate us to play often to make and sell goods, contributing to the diversity of the Daily Dirt.
Retire the chickens, cows, goats, pigs, and sheep and send them to an animal sanctuary to live out their lives. Now high level farmers must buy replacement livestock but at a higher cost than the original price. Team Hay Day knows how much coins we have stockpiled so they will set the price accordingly to remove significant coins from the game economy.
We may visit our retired livestock at the sanctuary appropriately named Animal Farm and feed them to get item drops.