It could damage the troop (when activated) by whom it was activated and become a wall like stuctures and will guard on the way troops and have hitpoints like walls.
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It could damage the troop (when activated) by whom it was activated and become a wall like stuctures and will guard on the way troops and have hitpoints like walls.
Post ideas here ---->
https://forum.supercell.com/forumdis...op-Spell-Ideas
I think my suggestion is about traps not on troops and spells..
Personally I think of the features sub as more things related to functionality in the game. The main point is that it doesn't belong in General. I'm fairly certain it would be allowed to stay in the troops/spells sub.
Try here: https://forum.supercell.com/forumdis...ature-Requests then.
OP, several others already pointed out the proper sub-forum where other ideas are posted. Typically, from what I've seen, ideas that generate the best discussion include a lot more detail, such as what town hall it gets unlocked at, space, cost, upgrade path, etc. Basically everything you would see when you click the "i" in the troop / spell / trap icon in the game.
I like your idea.
Good luck.
Spikes would be cool if the dead bodies stay skewered throughout the attack. I think it's a great idea no matter what subforum it's banished to.
Hidden spikes that impale troops might be cool . But is this just another spring trap? A one use trap that just takes out one or a few troops.
So it's kind of like a worse spring trap?
Not a worse spring trap. How about a defective spring trap. Once and a while a spring trap is set off and instead of flinging the troop or troops. The spring trap fails and impales them instead.
Now that would be funny. And would not require another trap to be added.
Dont put your thread here on traps....