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Revenge!
Hello! It seems to me that revenge in the game is not fully realized. Therefore, I would like to offer a couple of suggestions:
1) Add a timer - the end of the enemy's defense. Explanation - you can spend half a day on a click and get nothing. When you know the exact time, it's easier to plan the attack time.
2) Revenge should be in priority. After the end of the shield, give 15 minutes, for revenge and only then, if no one avenges to give the village to the randy. 15 minutes - because the data in the game is not updated immediately. Explanation - at the end of the defense, the enemy gets into the roulette wheel where someone gets it. And the one who spent a day per click is left without revenge and evil. This is especially true of high leagues, where it is simply impossible to take revenge. Thank you very much for your attention. All sweet revenge! =)
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Hey, I actually like most of these ideas, though some are currently ruled out (you can see the sticky thread on this).
1) this has been suggested (and I like the idea), but it's listed as a ruled out idea currently.
2) not sure if this is ruled out or not, however it does have the potential for abuse. there is already a fair bit of "back scratching" that goes on up high in the leaderboard due to alliances and people running multiple max accounts - allowing them more leniency to exploit the revenge feature could lead to some pretty serious collusion. I do wish revenge was more useful in legends, but Idk how to make it work.