Mastermind's In-Game Builder Idea (with LOADS of pictures!)
http://i39.tinypic.com/1zld3jo.jpg
EDIT: 2 weeks after this thread was created, Village Mode was revealed to be added to the game! While I didn't create the idea and SC most likely had Village Edit Mode in the works for awhile, hopefully the enormous positive response of this thread helped inspire them. The ideas are very similar looking (same position of the button, attack style layout, and other features) but this thread offers a lot of differences and different features not included in the original Village Edit Mode that was just added to the game, such as Layouts, Sharing, Spawn/Radii Button, Category Organizing, 1 Click Positioning, and other ideas I suggested throughout this thread. The reason I bring that up is to show that this thread (although the main idea is now in the game) is still relevant while there are still some big suggestions not included in the game yet (the big one being Layouts). Thanks for the overwhelming response, I so appreciate you all! Thanks SC for listening to your players, it's what makes the company so great!
Hey everyone! Welcome to this thread containing my ideas for an In-Game Base Builder in Clash of Clans. Like my other thread (about an updated Player Profile that you can find here: http://www.tinyurl.com/mastermindprofile), I've included a bunch of pictures I put together in Photoshop in the hopes that it will visually demonstrate what I am thinking a potential builder could look like.
First... THIS THREAD IS LOOONNNNGGGG! Sorry about the length, but I like to be thorough even to a fault/unnecessarily. Hope some of you appreciate that!
Like my other thread, I realize this is more of an "Ideas & Suggestions" topic, so if it would be better in that section, please move this mods :) Hopefully the General crowd can see this too, as it is more populated in this forum.
So why make this thread? This idea has been suggested before and it's in the sticky (albeit just 1 sentence), but I'm making this thread to show you exactly how I think it should be. I have wanted a Base Builder in the game, much like the one on ClashofClansBuilder.com, since I started playing back in December. Bases and base design are the core of the game, even though it is called Clash of Clans. Currently, the way to build a base is to move everything you have over to the side/edges of the base and then start moving things back in a new formation. The problem with this is that it is very time consuming and inefficient, which turns a lot of people off from creating new bases. Once you get into TH9 and TH10 bases, it becomes very hard to make a new base because of the sheer number of movable pieces there are and how little space you have to work with. An In-Game Base Builder would help immensely in this department.
Another thing many Clashers have been asking for since the beginning is the ability to save a base design or 2, and be able to switch between them. This would be important for Farmers and Trophy Hunters, as they could easily cycle between 2 different bases tailored around whatever camp they currently are in (farming or trophy pushing).
These 2 ideas are the capstones of my thread. Base Builder and Design Layouts.
Current Base Redesign System
Here is an example of what a TH8 base looks like while redesigning currently. Just imagine a TH10 with the same amount of space but 50 more walls and many more 3x3 items.
http://i44.tinypic.com/2j34ot1.png
This picture is without all of the traps and without MOST of the decorations that are available. Although it is possible to redesign a base currently, the suggestions I am offering will hopefully ease the process of base building and add some cool new features! If you like these ideas, please let me know! If not, please let me know as well! I welcome any criticism :)
Let's get started, back with the original image:
Entering the In-Game Builder
http://i39.tinypic.com/30bjx4n.jpg
As you can see on the right side of this image, a new button was added:
http://i40.tinypic.com/nw100o.png
Touching this button leads to a brand new page with 2 options:
Base Builder Page
http://i41.tinypic.com/ru87qg.jpg
Builder and Layouts. Even though this thread has a lot of new things added to the game, I'll try to keep it as simple and easy to understand as possible. On this page, you can either click Builder or Layouts. Builder will take you to the actual Base Builder where you can design a new base, and Layouts is where your previously made Base Designs are saved (and where you can switch from one base design to another in a matter of seconds). Extra points for what game the scrolls on the Layout button was taken from :cool: For now, let's focus on the Builder and select that option:
The Base Builder
http://i44.tinypic.com/33yidl1.jpg
This window/picture is the main focus of this thread. This is the In-Game Base Builder! When thinking of different ideas of how to make the Base Builder, I liked this idea best. The user interface and set-up looks a lot like an Attack screen, so the user would feel fairly comfortable with the familiarity of it's design. The other option I was thinking of going with was one like on ClashofClansBuilder.com, but instead of the completely top-down view, I decided to go with this one. As you can see, there are many new features and buttons that I will explain very clearly for you all. The base is completely open, allowing the user to have free reign of placing objects. This feature alone is the reason I want the idea (whether my version or another) in the game badly.
Obstacles (trees, rocks, bushes) are not included in these pictures, but I think they should if an idea like this was ever implemented. I will talk more about obstacles later and how they would come into play when switching base layouts.
Onto the explanations for the new features in this window:
The User Interface
http://i42.tinypic.com/2l8uudu.png
This part of the new UI is the heart of the Base Builder. Like stated above, I've made it to look like an Attack you would make on any base. But instead of troops, base items are in their place. Everything in this window is pretty self explanatory: it includes the picture of the item and how many items there are. In this instance, there are five Level 10 Cannons you can place. As you may notice, there are 2 different Archer Towers. That simply means they are different levels (as shown in the picture).
http://i43.tinypic.com/2d9wrkj.png
These buttons appear right over the Base Items window. It is a simple categorical system to more easily navigate the various base items. It is broken up the same was as the shop window, which includes Defense, Army, Walls, Decorations, Resources, and All. Below is a picture showing what each button corresponds with:
http://i40.tinypic.com/2cork1u.png
I ended up deciding not to use the buttons with text, simply because it looked cleaner without it.
http://i41.tinypic.com/4kcjrk.png
These total bars were something I added late, but they play a big part of the base design. It needs to be a requirement that each base design use EVERY purchased item the user has BEFORE a base design can be saved as a layout. (EDIT: I added a segment later on about the ability to save a layout without using every item in order to work on it at a different time or update later, but not being able to USE the layout until every item is placed.) The reason behind this is to prevent people from laying down only 1 item and avoiding any negative trophies, or to prevent high trophy count people from using only 40% of their items (without a townhall) and getting a free shield with no trophy loss on every attack. I will show an example of what it will look like later (as far as not using every item), but as each item is placed, the meters go up. Walls count for both Walls and Total.
http://i43.tinypic.com/2v0lpoj.png
At the top right we have 3 buttons (which I'll go into detail later):
Green Check Box = Saves base design into layouts
Red X Box = Exits the builder
Orange Minus Box = Minimizes user interface and shows spawn points/defense radii (will show later)
Using the Builder
With the user interface now explained, let's see what it would look like to actually use the builder!
http://i39.tinypic.com/j63ibp.jpg
As shown in this picture, we are currently on the ALL tab (as shown by the + icon being highlighted on the lower-right) and we've selected the Town Hall. Once clicked, the Town Hall pops up on the main screen. Several things happen when an item is clicked:
http://i39.tinypic.com/2vmhicn.png
The Town Hall button is highlighted, showing it is in use. The number went from a white x1 of quantity to a grayed out x0, meaning no more Town Halls are able to be placed. The background turned from a bright blue color to a dull magenta, signifying more visually that there are no other Town Halls to be placed. All this stuff is pretty explanatory, I'm just trying to be ultra clear.
http://i43.tinypic.com/ohtmba.png
A small info screen appears when an item is selected, moveable, and in-use. It shows the name, level, and the asterisks also show level. I originally had quantity instead of Level 8 text, but decided to use level in both picture, text, and asterisks to make it clear. I think quantity would be sufficient as well.
http://i40.tinypic.com/154k6f6.png
The Send Back Button. This button appears next to the info screen whenever an item is selected. With the item selected (as the Town Hall appears in the main picture above), click on this button to send the Town Hall (or any selected item) back to the inventory. If we did this with the Town Hall, the Town Hall would leave the building screen, be placed back into the inventory, and the Town Hall button would turn back to blue with a x1 quantity. This keeps the builder clean and free of space (which is the whole point of this builder!) :)
http://i40.tinypic.com/x58opi.jpg
This screenshot exemplifies what happens if you click off and set the Town Hall (or any item) in place. As shown in the 2 screenshots above, the Total Bar moves up 1. Again, every item needs to be set in place before a base can be saved. Also, the info screen, Send Back Button, and white highlight around the Town Hall Button disappear.
Walls in the Builder
http://i40.tinypic.com/2hgg2l4.jpg
Let's click on the WALLS button on the lower-right and start placing some walls!
http://i44.tinypic.com/2epiqn4.png
Using walls in the In-Game Builder employs a few different features than the other items. One obvious feature is its own meter at the top-left. Again, Walls count for both Walls AND Total meters.
As we can see, I have 2 different levels of walls (7 and 8), but if I had more they would be placed here too.
http://i43.tinypic.com/rwt9fs.png
This ANCHOR Button appears next to the SEND BACK Button, and is only seen when a wall is selected and in-use. It is an on/off button and when on, the current wall becomes an anchor. You can then stretch out connecting walls by dragging in any direction!
http://i40.tinypic.com/2urtlbc.jpg
As seen in this screenshot, the ANCHOR Button is on (as shown by the crimson highlight around it) and the current wall flashes in a similar crimson glow. I just drag in any direction and connecting walls stretch out wherever I want! The reason behind this feature is that each item is currently placed one-at-a-time by clicking it's corresponding button at the bottom. Since walls would take awhile to set (in similar fashion to how it is currently), this option would definitely speed along the process and simply make things easier.
Let's place some walls in our TH8 base. Warning: we are currently making the worst TH8 design in history haha ;)
http://i40.tinypic.com/2ng8u54.jpg
With our walls in place, let's set up the rest of our base.
Out of space, continued on to next post...
Vote Mastermind for SC CEO!
This is any amazing and deatiled idea/thread. Best one ive seen in a while, well done. I like how well you thought it out.
You are the light in the dark!
I was going to check the forums for one last time today as I was going to quit (too much garbage posts, creativity almost 0%) when I saw this one. I had seen your previous one on the improved Player Profile, and I can now say, you sir, are a mega genius.
The photoshop is wonderfull, the thinking process is obviously evident, I really want this to be in the thread of threads!
Keep doing what you're doing! 👍👍