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I appreciate your extremely detailed answer and the time it took for you to do so.
1. Because of the massive amount of requests for barracks' redesign of troop queuing, I'm sure it'll happen.
2. Same here. I came up with a good name to describe this. "Future Queue"
3. As far as I can tell, we get about 25 wall pieces. It would help everyone upgrade those low leveled walls quickly. I just came up with a better idea though. When building a trap like the spring one. It asks if you want to build the next one automatically. How about we implement that in wall upgrading. Have it so it asks us if we want to upgrade the next piece.
4. I imagined them being built one at a time at heavy costs and long times by another available builder.
5. I understand.
6. Being damaged by a poison/melee wall would add a little twist to the gaming and change up some strategies about taking them on. Barbarians and Goblins would be affected unless you strategize and have a Archer/Wizard/Wallbreaker have a go at it first. I concur, a poison element of some sort would be pretty cool.
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Anyone else want to put in their two-cents?