New Dark spell. Guardian spell
This is my fisrt thread.
I come up with a New spell idea for CoC. This spell is not like healing spell. what it does is it will prevent troops from dying (some what an anti to inferno). it means that if the troop is inside the spell its hp cannot drop to 1hp. however the troop can still be damage or affected with trap (much more like GW ability).
Guardian spell stat
- 120*/160*/200* dark elixir per lvl
- housing space is 2! ( i think it will be OP if the housing space is 1
- area of effect same as heal spell @ lvl 1
- duration 5s/ 6.5s/ 8s