Read this all please, think it's worth it!
Well I have thought about this idea and just went back to check up and saw your quite a nice video example which were quite a show :o What came in my mind while I were busy with other things is the power of hogs!
1. They can jump is obviosly a great power which makes them certainly powerful against the maxed base as a 7k hp wall piece doesnt make any sense against them and that piece costs alot.
2. As they can jump they dont need the jump spell so another slot is open for spells so actually you could just use 5 freeze spells instead to freeze all towers from start as long as possible and that means that the hog riders will be full army until the freeze spells are lost, which means that at least 50% of towers already are down as well = won the battle.
3. Their speed is actually what is most important combinated with their jump ability, it makes them untouchable for mortars and bombs as long as you dont put all ur bombs around xbows etc (this is when we talk about the full army camp of hogs scenario)
4. I dont think their damage is a problem because they should be able to take down any tower in a group when they reach it but the speed is making them able to take down all those towers in that video.
5. Their health is same as damage should stay at same amount as it is already because in a mix of units they wont even take down one tower because two xbows or inferno towers will have too easy fighting them when they are in a mixed army.
So what I came up with when I thought about all these points is that they should still have the jump skill because otherwise they are more or less worthless. Their speed is 100% the problem I guess as I told above a jumping unit makes walls useless and jump spell not needed which is already a great power and makes space for more even more powerful spells like the freeze skill which is the perfect combo with fast units who dont need to break the walls. Also I think that a full army of hogriders shouldnt even be fast enough to break more then all towers and 50% of buildings they should only be able to help in tactical attacks which is why i use them, to have fun and win by tactic.
It's not fair or fun to win like the person in that video because he didn't use any tactic and still 100% win against a person who has either used tons of money or tons of time to make his base. The second when those incredibly expensive walls becomes 100% useless against an army without any tactic I really understand this topic. So what I think now is that the speed should be reduced by at least 50% on all levels then this person in the video (attacker) would need at least 2rage spells and the spells he already used and also he would have had to put out those units with tho fingers at same time and different locations.
When something includes tactic it becomes much more fun :)
Feel me?
Also please tell if you think im wrong and if you actually think the damage/health is the problem and not the speed then I would like to know why but I really think that what should be needed to use with these units is the brain and I know you had just an example of what could be done in your first post but that would mean that town hall 10 people can upgrade the hogs to level 6 which by all due to respect was better then the current max level and will mean it will be even easier to go on with your tactic instantly when reached town hall 10 and people will keep on premade bases and wont care about loosing just keep upgrading hogs and, you know the drill I guess ;
Good topic, a really important one I realised after watching that video!!
Ps: read comment above and about treating them like balloons, there comes another problem wouldnt be nice if they became overall the same unit with just different towers fighting them, I will keep thinking but I think I have at least touched the problem with my thinking above^^
I'm not sure there's a problem
If you watch the video, there were tactics. The attacker was carefully and strategically supporting the hog riders with spells, including the freeze spell. Furthermore, FIVE spells were used, indicating the attacker was also TH10. So what you're saying here is that a maxed out offense can overcome a maxed out defense, barely.
At the end of the video I counted eight Hog Riders, meaning those defenses did kill all 40 hogs, so TH8 couldn't do that. They max out at 40, so the hogs would destroy the defenses and leave the resources. And speaking of resources, 50 dark elixir x 48 troops = 2400 dark elixir per raid, or 12 hours of two maxed-out drills working.
I should also point out the use of the Barbarian King and Archer Queen. The added destruction, and tanking, let the hogs do what they needed to do. They also provided more damage output so the village could be completely destroyed in the 3 minute time frame. Barely.
Also, the base itself was designed for enemies who cannot jump over walls. A giant bomb around the x-bow, whose high HP kept the hogs there for a few extra seconds, would have turned the tide of battle. With that cluster of riders gone the remaining riders would have attacked defenses. If they DID manage to kill all the defenses there would have been too few remaining to collect all the resources.
It is often difficult to keep a game balanced at higher levels, but I'm not convinced even the Level 5 Hog Rider is unbalanced. In a game like this maximum offense MUST be stronger than maximum defense, or else such a maximized base would "win" Clash of Clans.