DE Troops: Slime + Microslime
Name of Troop: Slime
Training Cost: 220 Dark Elixir
Training Time: 25 minutes
Housing Space: 14 troops
Damage per attack: 32
Explode damage: 400 (splash)
Hit Points: 1,325
Movement Speed: 10
Description: The Slime can eat all sorts of things in its path. It also leaves behind a sticky goo that can slow down your opponent's troops!
Special abilities: The Slime can absorb all traps in its way. This includes bombs, giant bombs, spring traps, air bombs, and seeking air mines. When the Slime consumes a trap, you will notice that it begins to expand in size. Unfortunately, the Slime can't hold every trap that it sees.
The Slime also leaves a sticky goo behind that eventually dries up in about twenty seconds. Your opponent's troops who enter the goo will have permanently reduced movement speed for the rest of the battle. Your troops are unaffected by the goo.
When the Slime is destroyed, it will explode and heavily damage all towers near it, including walls and your opponent's troops. A few Microslimes will appear from the Slime. Microslimes are small, weak mini-troops that can jump over some walls and mildly damage your opponent's towers. They cannot swallow traps like the Slime.
Other notes: The Slime takes two times the amount of damage when attacked by cannons.
Name of Troop: Microslime
Damage per attack: 12
Hit Points: 80
Movement Speed: 14
Description: Microslimes are tiny gooey troops that are created when a Slime is destroyed. They can jump over most walls and invade your enemy's defenses!