Try using Bowler killsquad Lavaloon attack. But it does require skill.
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Try using Bowler killsquad Lavaloon attack. But it does require skill.
No, this isn't yet another thread about engineering but a common anti-laloon design. Picture all the air defences on one side of the town hall and the Eagle at the other. Laloon tends to work best attacking towards the eagle on a regularly distributed base but on these, the hounds all disappear off to the ADs, leaving your loons to be rapidly destroyed, without their tanks.
I am after suggestions re how best to hit these bases with Laloon. I am trying to hit Legend and can't afford to next past them and, unlike in war, I can't change my army (8 drags and 23 loons works very nicely to 1-2* these bases). I have tried hitting side-on but it tends to leave you scrambling for a very shaky 50%.
Thanks!
I know the base you mean, but honestly with air in multiplayer, its worth skipping imo.
if i have to hit them i tend to either hit side on or from the non ad side, as long as the non ad side isnt riddled with wiz towers and predictable air mines.
If its all air mines and wts one side and ads the other, i will go the ad side but heavier towards the th. And try clear a path to th for heros on clean up.
Its always a little shakey though, never can be too sure on those anti laloon bases.
Bowler and witches.
AQ walk, some bowlers king. Take out couple of ADs. Rest 1 or 2 hounds and lots and lots of loons.
Lol thanks for completely ignoring the question and answering a different one, you two! Obviously there are lots of ways of hitting these bases but that was not what I was asking
I don't understand your question.. you said what your doing is working well and refused to consider a different army. Really not sure what you were hoping to hear given those constraints.
OP was trying to ask how he can hit these anti Lalo bases with Laloon, he might be looking for insight on whether or not there should be a different approach on these kinds of bases yet still use Laloon. Even I won't dare attack one with Laloon.
Depends on how close to the edge the ADs are. If possible open up with a QW to take care of ADs + CC. The main problem when using air against these bases is imo that the AQ often is at the other side of the AD meaning she will take down the Loons with ease. Try taking her out with a Skeleton spell.
The main problem in approaching these bases with Laloon is that Hounds can't tank. If you try to eliminate ADs then Hounds will just be the same as Loons, with properly placed sweepers, a WT or 2 can kill off the entire attack. Not to mention traps are a headache as well.
Obviously you want to start by taking care of any easily reachable airdef. Lots of these lopsided bases have edge airdef that can be destroyed by 3-4 loons and a haste, or suicide heroes.
I had a base like that once and it was 3 starred by spam laloon with lots of spells. I saw a similar attack on a cwl replay recently (though I don't know if that was a lopsided airdef base or not, and it might not even have been TH11, but the principle still holds). You already know how to deploy hounds first then loons behind, aimed at the defenses that will cause them to path.
The strategy basically was to move the loons so fast across the map that they quickly caught up to the hounds. In the replay I watched recently this was done with two rows of haste, then a row of two rage, then a row of two heal. In that case the heal was needed for back side wiz towers. The exact spell placement is base dependent of course.
For this to work basically depends on the loon pathing cooperating. If the loons are going to bypass some defenses in the middle then you need to be more clever.
This can work either attacking from the eagle side or from the airdef side. The key is speed, so that the eagle doesn't get many shots off or the airdef don't get very long to shoot at hounds.
If the goal is 2 stars, not 3, then you can attack from the eagle side and only bring 2 hounds to clear traps, ignoring what happens on the airdef side of the base.
Tanking is the main issue, but it's not impossible to do, just takes a speedy drop and well timed/placed hounds (well timed/placed meaning you drop them at the right time so they cross by wts before the wts lock onto your loons then rage/haste the loons to the wts)
i just got a high 70%+ 2 star in mid titans on a base with this design using laloon.
it's always going to be base dependant though and never an assured thing.. but hey, attacking a base specifically made to stop the type of raid your using never is going to be a certain thing. Thats why those bases exist.
just take each one as it comes and weigh up your placements in that 30 seconds.
These bases are what everyone uses at top TH11 clans. The best choice is bowler + witches as it offers safe 2 stars plus a chance for 3 stars. If you must use laloon, then I suggest super queen walk from either side working toward center, followed by laloon to clean up. I have also seen super queen walk, followed by delayed king + bowlers, and finally laloon for clean up. Using laloon against those bases require tons of skills and planning. Most fresh hits will end up in one star.
I actually hit a th10 base like this in our last war and used hogs and lavaloon. Heros and hogs took out the AD while the air portion wiped out the rest of the base. While I'm an 11 and this was a 10, the amount of overkill on the base was massive. I still had 3/4 of my loons and my hound had not popped. While 11's 3 starring a 10 in war is nothing special, this was a fully maxed 10 and the overkill surprised me.
I think these bases are more intimidating than anything (if you are expecting a symmetrical base this design really can throw you) as I've either 3 starred them in multiplayer or had 90%+ damage (even max th11). I can't think of a time when I've seen them used in war at th11, probably for that reason, they are just too easy to take out.
Get a team mate to build it and keep doing FC until you feel comfortable.
It depends what your army comp is and each individual base but here's what I usually do on bases like these:
1 hound, 24 loons, 15 minions, 2 baby drags, 5 wb, 2 clone, 2 haste, 1 poison. hound+loon+2 haste in CC.
Step 1: Kill AQ and CC. I do this with suicide heroes and a golem. 2 baby drags to funnel and 5 wb to get into the base.
Step 2: Attack from Air defense side. 2 hounds total, line up loons and GW behind them. Let hounds tank the first round of eagle shots. Use GW ability if needed to save loons from 2nd round of eagle shots. 2 clone spells into infernos. Haste when needed.
Step 3: Deploy minions either for cleanup or to funnel into TH.
I usually can manage 2-3 stars on these bases up in legends.
I am starting to get better with them now - start with hounds as usual but let 2 out of the 3 travel right across the base, providing the initial tanking, then drop the loons in a line, attacking the side of the base, rather than at the eagle end or the AD end. As most of the pups are going to congregate at the AD end, follow up the eagle end with a drag