Name: Technomancer
Hp: 40
Dps: 20
Cost: 400 de
Abillity: Places a turrent that lasts up to 30 seconds. after 30 seconds the turrent will deactivate.
Turrent hp: 400
turrent damage per attack: 50
The turrent will fire at buildings within a range. Its range is a bit less than a mortar.
Housing space: 15
Notes: Keeping a mass technomancer army wont be as effective as you think because the unit places a turrent by the first thing it meets and when it finishes off the buildings in its range it wont have acces to others.

