Sorceress - Able to Equip spells, which gives her special abilities
The sorceress is a spell casting unit. What makes it different from the witch and the wizard is that it can equip spells that you create from the spell factory, and what ever you equip onto her, she obtains special abilities.
Spells can be equipped by placing the sorceress onto the battlefield, and targetting a spell onto her.
Each sorceress can only equip one spell/battle.
Stats:
Cost: 150 Dark Elixir
Training Time: 15 mins
Hp: 250
Housing Space: 10
Favorite target: any
Require: Lv 6 Dark Barracks
Moving speed: 24
Abilities:
Here are her abilities based on what spell you cast onto her:
Lightning Spell:
Gains the ability to cast random lightning bolts in a 4 tile radius around her. Each lightning strike deals the same damage as the level of lightning that you cast onto her (check the wikipage for damage of lightning spell strikes). There is 1 lightning strike/0.5 second. Her favorite target with this ability is any, and will damage anything around her. She will switch targets randomly with the lightning strikes. Duration lasts the entire battle.
Heal spell:
Gains the ability to put up a regeneration aura in a 6 tile radius around her. Heal amount depends on the level of the heal spell targeted onto her.
Heal lv 1: 5 hp/second
Heal lv 2: 10 hp/second
Heal lv 3: 18 hp/second
Heal lv 4: 25 hp/second
Heal lv 5: 35 hp/second
Heal lv 6: 48 hp/second
Duration lasts the entire battle
Rage spell:
Gains the ability to boost the attack and movement speed of several units around her. Targets random units in a 6 tiles radius around her. The rage bonus is the same as the level of rage spell casted onto her. Each level of rage allows her to boost additional units.
Rage lv 1: Maximum of 5 units boosted
Rage lv 2: maximum of 6 units boosted
Rage lv 3: Maximum of 8 units boosted
Rage lv 4: Maximum of 10 units boosted
Rage lv 5: Maximum of 12 units boosted
She will boost additional units if previously boosted units are killed. Duration lasts the entire battle.
Jump Spell:
Sorceress targeted with the jump spell gains the ability to launches random friendly units around her in a 6 tile radius at enemy structures. Deals damage to the building when the unit lands at the targeted building. Possibility to transverse across walls. Range for this ability is 4.5 tiles (little farther than archer.)
Damage:
Jump Lv 1: 10 damage, 1 unit launched/0.5 seconds (around 20 damage/second)
Jump Lv 2: 15 damage, 1 unit launched/0.5 seconds (around 30 damage/second)
Duration lasts the entire battle.
Freeze Spell:
Sorceress gains the ability to slow enemy buildings' attack speed in a 8 tile radius around her. Building attack speeds are slowed based on the level of freeze spell casted onto her.
Freeze Lv1: 10% slow
Freeze Lv2: 20% slow
Freeze Lv3: 30% slow
Freeze Lv4: 45% slow
Duration lasts the entire battle.