Mr Lach. Its been a decade since you have updated the original post of this thread. Time to add some more information there..
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Mr Lach. Its been a decade since you have updated the original post of this thread. Time to add some more information there..
how can there be PERFECT WAR everywhere ????
bigger basses mean 2 eagle, 4 infernos , 10 xbows, and everything DOUBLED ! if you though 2 players with there own 240 army join together and attack a normal base then explaining anything to you would be useless ...
2 armies fighting up against twice bigger base then there won't be PERFECT WARS only !
imagine having 2 THs , and 200% in total .. :caticon:
i mean % system and star system and everything stays same (just to reduce dev's effort)
and i feel like it will also be more competitive having 150% or 160% , like if it will be defficult to 6 star then 5 star and and all update having % , winning wars on % is the best thing ... imagine a game mode having mainly attacks winning on % ..
i dont think that 2 vs 1 or 2 vs 2 really works ....
coc is not cr
if you lost the connection in coc the fight goes on with the troops that you have deployed and you cant return to the fight
so sc must change this "problem" first.
i dont need this feature that 2 people could attack together a base
everyone have their own opinion ,
but was just curious why you don't want 2v2 in coc ? just cuz it is in Cr ?
if that's the reason , i am sorry but it is the worst reason ever for it implementing it , if you have any other reasons i would love to know.
talking about leaving game for any reason in middle of a raid an joining back and in CR you'r continue the battle and in coc you won't there must be a reason why this is not in coc maybe to fix this they need to changes on CORE CODING of the game , i guess mods can tell better ..