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Absorb
Absorb
This spell is simple. It is an area of effect over time in a circle with X radius (very similar to the way healing, rage, and jump function).
The spell works by greatly reducing the damage dealt to troops inside the spell circle. I envision a dome type graphic that covers the area of effect. This will essentially make any troop inside the spell a very "tanky" troop for the duration of the spell. Only defensive buildings outside the radius do reduced damage to the troops inside the spell. Buildings inside do full damage. The spell could be balanced by altering the duration, the amount of damage absorbed, or the radius of the spell circle. I would suggest the max level spell to last about 6 sec, reducing damage by 75%, with a radius similar to the lightning strike zone. The reasoning for using this spell is that it allows you to exclude tanky troops, like giants and golems, from your army composition at high levels. This would allow players to maximize their attack with more offensive troops, using the spell to reduce the damage taken. Additionally, this would allow defenses to stay distracted on the troops within the spell zone.
In my personal opinion, CoC does not currently need a buff to attack, but I figure I'd share the idea. Thanks.