Originally Posted by
CasimirEffect
If stopped playing because mass miners got the axe then yes we do... miners never died they simply received a niche role fyi. Also FYI, general consensus among elite attackers in mixed clans is that less than 80% 2 star on max 11s is a fail. If you expect to triple 11s every war with some unbalanced mass troop combination, then the game is probably not much fun right now. For most it is more fun at TH11 than it has been since release last December.
Thanks for trying to qualify, you clearly didn't bother to do your research before going down this road. 3 star hit rate for 11v10 is well above CWL standard set at 80%, I'd venture to say upwards of 95% with a good scout and close to 90% on fresh hits. 3 star hit rate 11v11 is somewhere around 25-30% in war when I get the opportunity to hit max 11s, higher for non-max. My multi hit rate in legend is much closer to 40-50% vs max 11s depending on which troops I have cooked and whether my timing is on point. I am highly knowledgeable with the skill to back it up, and hopefully when I inevitably get the troll responses I have a few friends on the forums that will back me up ;)
The issue player's like myself and other have with engineering, aside from the joker's claiming that two clans playing the same game is analogous to playing different sports while suggesting lack of perspective, is watching less skilled player's be rewarded for exploiting weaknesses in an overly accommodating system. The same player's preaching about mass dip attack strategies requiring skill and being competitive is water over the bridge.
I'll check out and back in when someone offers an alternative perspective of merit.