Had an idea for a new spell, let me know what you guys think.
The Bomber Spell turns all troops within the area ring into walking explosives. Any troop that dies within the area effect does a small amount of splash damage to nearby buildings.
Units like the Balloon and the Golem make a small explosion when they die, so this spell would give that unique attribute to any units within the spell's effect area.
Now I have debated on adding in a second effect. The amount of damage from the explosion is proportionate to the units overall health.
First idea is that the WEAKER the unit, the more damage the unit does when it dies, giving hordes of Goblins, minions and other low health troops an advantage.
Second idea is that the STRONGER the unit, the more damage the unit does when it dies. This would give troops like Giants, Golems and PEKKA's and other more expensive troops one last "Hoorah" before dying in battle.
Let me know what you guys think about this idea, and any tweaks I may need to make. I also posted an idea for a new troop, The HYDRA, on the "New Troop Ideas" Forum, so go check that out and let me know what you think.
Thanks
-SpicyMooseSpit

