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The clash spell
This spell would combine all units in range of it together and add up their attack and defense. When combining more then one troop, the speed of attacking and movement speed would be averaged off. The chase spell would make it into a green blob that moves around according to the majority of combined troops (mostly flying troops=flying when morphed) and attack the same way as the majority does (archers=long ranged). If any weapons are used, they look like green blobs as well. This would have a low range so you can't put many troops together at once, and only last for 5-10 seconds varying on upgrade. No weaknesses (pekka to telsea), strengths (wallbreakers to wall/goblins to resources) will be used. Note: if wallbreakers are majority of combination, target is any, but attack will be one big explosion depending on attack. If defense is less then attack then blob is destroyed and all troops morphed together are destroyed as well. If blob is getting attacked, when time is up split the damage evenly.
I know it sounds confusing and hard for supercell to do (if possible) but it was just my idea I had that I thought would be very cool if could be implemented. Thankyou :D
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lol this is hilarious and I would love to see this in game, but its a bit OP don't u think? like think about it. mass drags, pekkas, golems, and witches?
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That would be way overpowered and pretty useless. fun idea though