Level
|
Cost
(Gold)
|
Damage per Sec.
|
Time Frozen
|
Reloading
Time
|
Reload
Cost
|
Affect
|
Troops
Affected
|
1
|
6,000,000
|
15 from the first hit and 5 each sec. while frozen
|
2 sec.
|
7 sec. and starts to reload after shot so 5 sec. after unfrozen
|
60,000
Elixir
|
Slows down troops by 20% and lasts 5 sec.
|
Archers; healers; Minions, lvl 1-4 affects 50% less lvl 5-6 25% less
of the affect and dps column
|
2
|
7,000,000
|
20 from the first hit and 10 each sec. while frozen
|
3 sec.
|
7 sec. and starts to reload after shot so 4 sec. after unfrozen
|
70,000
Elixir
|
Slows down troops by 25% and lasts 5 sec.
|
Archers; healers; Minions, lvl 1-4 affects 40% less lvl 5-6 20% less
of the affect and dps column
|
3
|
7,500,000
|
20 from the first hit and 15 each sec. while frozen
|
4 sec.
|
7 sec. and starts to reload after shot so 3 sec. after unfrozen
|
80,000
Elixir
|
Slows down troops by 25% and lasts 6 sec.
|
Archers; healers; Minions, lvl 1-4 affects 35% less lvl 5-6 20% less
of the affect and dps column
|
4
|
8,000,000
|
30 from the first hit and 20 each sec. while frozen
|
5 sec.
|
7 sec. and starts to reload after shot so 2 sec. after unfrozen
|
90,000
Elixir
|
Slows down troops by 30% and lasts 7 sec.
|
Archers; healers; Minions, lvl 1-4 affects 25% less lvl 5-6 10% less
of the affect and dps column
|