2 Attachment(s)
New DE Troops: Hive Mind and Weevil
Here's my two DE troop ideas-
Hive Mind:
Idea behind the Hive Mind is that some of the basic unit AI is extremely frustrating. Anyone get annoyed with the archers that just decide they want to shoot at one wall, and one wall only, for the rest of a raid? Or giants that decide to attack fifteen different walls instead of all focusing on one? Or units that dial in on Army Camps while they get shot up by anti-air? The Hive Mind is a solution to that!
Function:
The Hive Mind is a DE ground unit (not flying) that seeks out nearby troops, and basically improves the unit AI (while in range). So minions and dragons would focus on an anti-air defense IF it was attacking them. Barbs would go after the nearest available defense, instead of just the nearest building. Archers would move around broken cells / walls instead of just uselessly shooting at one wall. Giants would congregate at the nearest weak wall (would need some logic about how all of the distances play out). WBs wouldn't just bust open cells in walls with nothing in them, etc.
Cost: 150 DE at level 1
HP: 500
Range: 7 tiles
Speed: 15
Housing space: 15
Appearance:
I was thinking something that looks a little like a Mars Attack alien (but more fantasy than sci-fi) with a head that kind of glows/ pulses with light. Maybe a cape or robe.
Attachment 16254
Weevil:
The weevil is a bug like dark elixir troop that hunts out traps, just like goblins. They'll focus on, and find the most adjacent trap, and if none are present, will attempt to dig through walls to find traps. Only when all traps are eliminated will they begin to focus on other buildings. Thinking they could be red in color, since that seems to be missing from the current troop palette, except for the burgundy of the upgraded pekkas / dragons. Traps would need hit points added (they don't have them currently) or a time to disable.
Attachment 16253
Cost: 40 DE at level 1
HP: 60
Speed: 25
Housing space: 2
Any feedback?