A Dark Elixir Troop Idea:
Attachment 16598 - photo credits to Diablo 3 from Blizzard Entertainment
An angel of death, it gains bonus damage and health as nearby friendly units die and their souls become absorbed by this unit. Note: Bonus damage only gets added if units are killed after the Fallen Angel has been deployed
Type: Ground Unit
Favorite target: Any
Attack Type: Ranged (3.5 tiles)
Attack Rate: 1 attack/second
Movement Speed: 16
What can it do?
As friendly units die, their souls are absorbed and adds bonus damage and health to the Fallen angel. This bonus is only applied if the friendly unit is killed within 8 tiles around her (bonus damage is permanent).
Health healed when friendly units die:
Lv 1: 30 hp x housing space of killed unit
Lv 2: 50 hp x housing space of killed unit
**Skeletons and Golemites grant 20 hp heal when killed (no damage bonus for skeletons and golemites)
** heroes grant 500 hp heal when killed
STATS:
Hp: lv 1: 900/ lv 2: 1350
Housing Space: 25
Damage:
Lv 1: 20 base damage + Bonus Damage (housing space of killed unit x 1.0, killed heroes give a bonus of 5 x Hero's level)
Lv2: 30 base damage + Bonus Damage (housing space of killed unit x 1.5, Killed heroes give a bonus of 5 x Hero's level)
Cost: lv 1: 350 DE, lv 2: 480 DE
Training Time: 30 minutes
Upgrade cost to level 2: 80,000 DE

