Great, nerf OP 3-3 heroes. War is totally unfair.
Great, nerf OP 3-3 heroes. War is totally unfair.
While I wouldn't disagree with any of the above, I do think it's necessary to add some balance here!
Firstly, your average player is probably your average casual single account player, the majority. Many (but not all) engineers run multiple accounts, and thus by experience alone, are likely to have more developed skill sets.
By definition, engineers progress their bases with the intention of preying upon relatively weaker opposition. Their goal is not to match bases with equal overall strength. Is dipping a skill?
Secondly, regarding the CWL, as seen recently with one of the clans being disqualified in season 2, the threat of closet modding is still apparent, for the reasons you describe. Without robust internal available checks, it's almost impossible for CWL Clan leaders, and CWL Admins to police themselves with 100% integrity!
As an experienced forum contributor however, I'm sure you know, that the historic murky waters that existed within the realms of TWC v FPC v Engineers was all encompassing.
Engineers wanted to win at all costs, and for the "glory", the poison that is modding, spread throughout all areas of the game!
As for "supreme moral beings", the forum has seen rather a lot of that too.
Personally, I can remember a very successful engineer arguing for months that offensive weight was included within your gold storage aproximations of defensive weight. Nothing I could say would ever change his mind, and he had a fantastic green war log to back up his 'fountain of knowledge'. That fountain seems to have dried up recently!
I would agree, that pre March 2016, there were very few successful engineered clans.
All of the above is purely to add balance to your statement.
I'm very wary of reading about any generalisations within the game, whether that be skill sets, modding, or discussions on moral highgrounds!:)
Personally I don't believe that's "by definition" what engineering is. In our case it was--wow, we are getting our clocks cleaned by these guys who skip xbows and infernoes! How can we get some of that?
Granted this was pretty early on, like mid 2015... And we had a ton of th9 max accounts, including myself. But as we have progressed, we have tried to follow .5 principles, and it's turned our mixed log into about 80% green.
We carry a mixed bag of about 5 different th levels, and wildly varying skill levels... .5 helped. I wouldn't call it seeking out dip attacks so much as preventing a huge disparity in dip attacks.
Our top th9 have gotten pretty good at three stars on opposing top th9--although we typically need 20-25 lvl heroes to do it. No magic pentaloons here. :smirk:
Then why generalize (bold sentences)?
Not all engineers want to ROTF STOMP their opponents. Some don't wanna be ROTF STOMPED.....
This is mentioned in post 73 of this thread --> https://forum.supercell.com/showthre...lgorithm/page8
Tried a bit to replicate the penta attack discussed, anyone making it work? Maybe its the bases I tried, but committing enough loons to get an air def on the pull leaves me with too few to finish so far.
I've not seen that tried, we are still seeing some bases killed by spamming quattro and using poison on the CC. And that's with a reasonably anti-air CC: maybe one valk, but otherwise baby+wizarch. We're just finishing war against yet another clan mostly spamming laloon and while it's true loons are OP and annoying to watch truly idiotic attacks killing some solid TH9s, I wouldn't call it an automatic 3, or a winning strategy
Thanks, think its the asymmetry of the bases I've tried it on. Trying it with heroes snoozing doesn't help either...
Zapquake is probably a good option for asymmetrical air defs, might play around with that too. I'm generally happier with golaloon or gobolaloon, but I've got some guys that should probably be doing Hail Mary straight laloons.