I must have missed the spot at which it was decided we were only talking about "regular maxed mixed war clans" - maybe you could point that out? Or is this another case of the "maxed war clan" guys thinking that they are the only ones who matter?
How often do you see outdated bases with symmetrical layouts in war?
When was the last time your clan had a war where every enemy TH9 wasn't 3 starred?
How many of those 3 stars were done by armies using laloon as a major component?
It's pretty obvious that people's opinions on how 'OP' loons are right now depends a lot on whether they're in a clan that's using poor/outdated layouts that are easy pickings for the pentaloon strategy the OP described. In the CWL, laloon variations are still the dominant TH9 attack.
Overall, the 3 star rates for experienced TH9 attackers are getting pretty high, even against well designed CWL type bases. Either offense gets nerfed or TH9 becomes irrelevant to the serious war scene.
I have to suspect you aren't a TH11. While TH11 v TH11 hit rates are somewhat better than TH10 v TH10, they are way below TH9 v TH9. An experienced player can faceroll the typical TH9 layouts most casual clans put up in war. Even the best designers can't make a base that will defend more than twice against skilled TH9 attackers. We might as well be arguing about how OP GoHo is at TH8. These are levels that provide an appropriate challenge to players who are going through them for the first time. Making them balanced for really skilled players would ruin the experience for the average players.
The perma-maxed TH9s need to hit the upgrade button already.
Sssshhhhhh I have a plan. It's more than a little crazy I admit, but hey , that's just the way I roll these days....er...yeah, anyway...
Make the Bomb Tower..........target air.
And, as an added plus, maybe even the Engineers will have to start building them.....er..yeah right😁
What do you Think? 🤔
He didn't say that we were talking about regular maxed clans, or only those matter. However they do form a convenient point of reference - when talking about regular maxed clans warring each other we know what defences and troops we are talking about. Whereas with engineered clans there's always a suspicion things may not be what they seem. So when an engineer says that pentalava 3*s every TH9 we don't know how complete the defences are, or how many wardens they might have helping the attacks. The fact that clans doing "regular" TH9vTH9 attacks don't use the "OP" strategy at all because it's weaker than quattro-lava does strongly imply that something is amiss.
3/2 lava loon = almost guaranteed at least 1 star and a decent chance of 3 no matter how weak heroes are.
Pentaloon= better chance at 2 and lower chance at 3 (fewer loons and bad luck(ie pathing mistake) with normal heroes). With sub 15 heroes probably a better chance at 3.
Max ad's close together near deep queen with tough lure and troublesome sweepers tends to make me use more then the default 2+cc lavas if I can't avoid the base altogether on my rushed lavaloon and nothing else account (built/building to help clan clean near max 9s) .
Several times I've considered using a lava on the lure, but always considered it too much space. However, my baby heroes really are iffy at getting the queen and cc taken care of if it is a near max with 25 plus heroes, so I'll probably try it next time I'm tempted.
hey, this turned into quite a thread.
we are a formerly engineered clan that currently isn't even really a clan at all that has at most 7 and often just 5 players with at most 9 and typically 6-7 available accounts. Our hit rate needs to be essentially total to function. It is.
The top bases we face are almost always 9.5s with good heroes, this war it had th10 tesla and a 3rd xbow level 3, the rest max th9. the next 2 were max th9 also, their bases were not good. In any case, 10 attacks cleared their 10 bases, every th9 was hit as described above. One guy played all 10 attacks this time, I think, it got done in the middle of the night so I think someone was bored.
Nobody here pays enough attention to the "meta" to know whats popular now, but we do see alot of queen island bases. You just start your lalo from the other side to end on the AQ, she dies. I do not think queen island bases are effective at all at th9. I've never thought dead space bases were any good, those are still running around too.
I do not think this can be argued, by far and away an experienced attacker can make a mockery of the level of base he or she is used to attacking.
Base design is by far more difficult.
I will openly say our bases suck and are terribly outdated, I'm not even sure they have any good characteristic other than generally centralized CCs. They were great once upon a time when double bombs worked and before valks became all the rage. We simply have nobody that cares enough to bother updating them, I copied something off of clash tutor, its no good at all.
But with offense so op now, and it really is, ... the days of my old war base that survived a year without being 3d are just not coming back, not at the weights we operate at. And btw, that base survived dozens of wars in johnnysks's clan, which was balls max th9-11, the same weights you see in the CWL. Today, though, it just fries to valks, too many packed buildings. Heck of a run that thing had, though, heck of a run.