Ian's New and Original Spell Idea- Cleasning Wave!
~Cleansing Wave Spell!~
Introduction:
I have been noticing little to no new spell ideas recently on the forums and have decided to come up with my own. My idea of a spell is short and to the point, and will most likely be used at high trophy levels. (Sorry farmers) I realize some people believe offense already over powers defense (I am one of these people, ) however I figured I'd spice things up on the Ideas forum page and give my idea of a realistic, balanced and implementable future spell idea.
My idea for a new spell is called Cleansing Wave. I’ve decided to use a Wave due to the lack of water based things in this game (Just an observation.) I imagine this spell graphically designed so that a surf wave erupts in a circular shape at the touch of your finger, gradually getting larger and more effective the more it is upgraded.
This spell’s main purpose is to cleanse a base of all traps (as the name suggests.) It does this by revealing the location, than completely obliterating the trap IF it is in the radius of the spell’s deployment. Upgrading this spell will give the ability remove larger and more effective traps such as giant bombs, and dark elixir bombs.
Possible Statistics:
I would like this spell to be available earlier in the game at a lower Town Hall, possibly Town Hall 7, however this will be impossible as it will require a Town Hall 10 to obtain a spell factory level 6 or above assuming that supercell continues to only add new spells with each new spell factory.
| Level |
Radius
|
Additional Upgrade Features
|
Cost (gold) |
| 1 |
3 tiles |
Removes regular bombs |
10 000 |
| 2 |
5 tiles |
Removes spring traps |
11 000 |
| 3 |
7 tiles |
Removes air bombs |
12 000 |
| 4 |
9 tiles |
Removes giant bombs |
13 000 |
| 5 |
11 tiles |
Removes dark elixir bombs |
14 000 |
Thoughts and Strategy on this Spell-
As a farmer, I probably don’t see myself using this spell anytime soon, despite being the creator of it. Since gold is so precious to me, I rarely spend any money on any spells at all. I just don’t see traps creating such an impact to raid dedicated to getting loot rather than cups.
Besides the general use of removing traps, I see this most effective at removing dark elixir bombs which greatly effect the few high trophy dragon players that still remain. I imagine a player packing 3-4 lightning spells and a Cleansing Wave spell, the lightnings to take care of an air defense and the cleansing wave to remove the dark elixir bombs. Although destroying those main air targeting defenses, the defender will still have 3 active air defenses, 7 archer towers (at Townhall 10), and 4 Teslas which will at most give the attacker a star.
An idea I had to give this somewhat underpowered spell a little more use is the ability to completely remove or temporarily disable Teslas. Teslas are also considered traps because you do not know the definite location of them. This however, maybe overpowered as the complete removal of all 4 teslas (which are usually gathered around the Town Hall) will allow an easy PEKKA or GoWIPE raid. The in between would be temporarily disabling them which replaces the use for a Freeze Spell.
I’d love to hear your thoughts on this spell idea. Whether you agree it’s underpowered, how you would use it if it were implemented in the game, possible cost and creating times, or just simply a comment. Anything is appreciated! :)