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New technology
So maybe this idea has come out before but the idea of advancing technology in the game i think would be cool and more realistic. It's already happening without being noticed. Like in the walls and in the th and the cannons. But a real ten upgrade STRUCTURE would be ideal. I'd call it the science center (or something like that). And it's not a ripoff o the laboratory its totally different. You spend gold, Elixer and Dark Elixir depending on what u research and it takes x hours and days. Sometimes they don't come up with a solution and most of the time they do. There are 5 lvls of research and u unlock one every time u upgrade it. By lvls i mean catagories. The first is weaponry. It costs 1000000 gold and u get a 90% chance of hitting the next lvl of the upgrade which allows u to add extra lvls to the archer tower, cannon, and the air defense. At when u upgrade again u unlock a new lvl for the wizard tower and the tesla. It costs 2000000 gold and has a 80% chance of solution. The final upgrade for weaponry would unlock the unit gunnery base. The gunnery base has 1500 health and a range of 9 units. It lets out burst of rounds that deal 8 damage area splash at lvl 1 but takes 5s to reload. Also when an enemy hits close range (2 units) the base will send 5 barbarians at the lvl u currently have. ( 7 at lvl two). And when it also hits lvl 2 it gets up to 10 damage of area splash. When u upgrade the science center u also unlock new things in catagories u already have. I cant think of everything but who else has ideas for other catagories/ideas.
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Originally Posted by
Randome
Anyone got any ideas?
It's not a bad idea if the devs want to go this way.
There are a few lines in the sticky from previous discussions with a theme of additional upgrades
* Troop Armor Building. Research upgrades to troop armors/attack/speed, etc
* Wizard Laboratory to create/upgrade wizard projectiles/spells
* Botany Research - Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
Calling it a science center would be fine too. You could research stuff like +5% attack or hit points on buildings, the possibilities are endless once that door opens.
Just a matter of seeing if the devs want to go down that path.
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Another catagory i was thinking could be technogy itself. The upgrade at lvl 1 simply updates every defense and ur th to look more technogical and in addition gives them more health and the occasional damage increase. Sometimes (btw you can research everything more than once to get the upgrade u wanted on a Standard chart of common, uncommon, rare, and ultra rare. Ultra rares taking more time and vise versa) u can get things that will simply improve it to a less basic design and sometimes u might end up unlocking a spell based on a breakthrough in nuclear physics. (Which would be an Ultra Rare ability) Also u can look at the upgrades u dont have and this alpplies for all catagories, and buy them for gems, (HINT HINT). Ultra rates costing more then commons. I really think this is a good idea and should be added. Ideas are welcome and so are critics if u can think i anything bad(Which somehow they always do)!
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Underwater buildings
Another breakthrough in the science center would be underwater things 500k of each resource excluding DE, would be the cost and a 65% chance at success. It unlocks the underwater base which is like a th except doesn't need to be destroyed in order to be 3 starred. The building itself would cost 25k DE and would allow you to build the first under water defenses like the was ur th unlocks new units and stuff. At first it would unlock the hydro launching devise (HLD) which shoots harpoons from underwater (and underwater un
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Oops accidentally clicked submit
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As i was saying all underwater cant be destroyed but do the same things pls comment and give feedback and ideas but i gtg so bye!