Originally Posted by
Vikingchief
Hi, almost everyone engineers. Engineering is upgrading your base, structuring your clan, setting clan policies with the matchmaker in mind, as well as selecting and rejecting bases that are iether good or bad in war.
When you tell people not to drop infeno or eagle unless they have progressed their bases a little after newly upgrading townhall, when you tell people with heroes down not to war, when you reject from your clan a base with good war stars, but week troops and strong defences (typical organic farming base), or if you keep you offence stronger than your defence, or if you upgrading archer towers to Max but uppgrade mortars last, or you full your rostar with th3 at the bottom, or run your rostar with a high amount of weight in the top 35% of bases, or you run defenceless or .5 accounts - its all engineering. If you gemmed or put priority on maxing heroes in the early days, thats engineering.
Maxing was really the first type of engineering when we knew no better, maxed bases normally had the advantage most wars, as they would often face a base with lower hero levers and lower war levers. Early wars were all about heroes, wall and troops.
Engineering has become a problem for 2 reasons,
1 people trend to decide on their own aubtrary rules of what matchmaker cognizant actions are ok and are not. Some people say .5 bases are totaly cool, others think its the devil. I saw a funny thread the other day where someone was highly critical of having 4 x .5 in your clan, but 3 was ok. People with .5 often think super .5 is engineering and they are smart upgrading, and everyone thinks defenceless is engineering. The pattern is in line with the ancient philospher ONYX's maxim...
"We uppgrade smartly, they engineer." onyx 1000 AD
People usually draw the line where engineering begins just in front of there toes (not all).
The biggest problem, problem 2, is that engineering currently creates way to much advantage way to easily, i accept that their should be some small advantage to heroes an wall to keep players farming and active but ro give huge advantage that wars no longer are competive are no fun and will ruin the game.
The problem comes in that you cannot critisise players, for doing the same thing everyone else does, just to a higher degree. In a sense you are demanding that they build weaker bases on purpose. Silly really. So you have to focus on the matchamker, who should ir reward, and by how much.
I think supercell should make all wars even enough so that if you controllers for skill and just look at the matchup, no side, assuming equal skill and effort on both sides, have a more than 57% chance to win because of the matchup. The average advantage should 52 to 53 %. And the advantage should be on the items that are hard to grind out (heroes and wall) and should also favor progression. It should never be a th9 wars to stay maxed forever because he is afraid if he upgrades he will hurt his clan in wars.
Its about rewarding the right things, in the right amount. To give advantage for rushing to th9, only upgrading drags, and upgrading a few defences (to th6 level) should not be a better base to bring into a war clan than a maxed th10, or a balaced th8. Its easier to create so why should it get a matchmaker advantage? We also cant reward things that are beyond what casuals can create, an defenceless th11 with Max offence takes huge effort or gems to built, but to reward it means casuals can never built similar bases, and will quit.
Some people favor a perfect parity matchmaker, i think that will mean no one will farm very much, leading to dead clanchats, an you will not feel reward as your heroes level up.
so to answer your question, unless you upgrading in a war noob organic farming style (defence rushed), and you have never rejected a base because it clearly was bad for war (rushed, defence rushed, weak war troops) despite it having decent war stars, unless that is true, then an engineer thinks the same way as you. They are trying to win. To them you are asking them to build bases that are weaker than they could, to an aubtrary level that YOU choose. Isnt that kinda funny?
The correct unit of analysis for me clearly is not the engineer, but the matchmaker, and the correct quesrions are how does it currently work, why does supercell do this, how should it work, and why should it work that way, and then finaly how can that be achieved.
Thank you for your thought provoking question, I can tell you dislike engineers, yet were polite anyway. Hats off.