When your DE is used up, you have a choice to purchase gem to exchange DE
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When your DE is used up, you have a choice to purchase gem to exchange DE
The feedback i'm hearing is the hog is NOT overpowered at a high cup level, at least in the way the witch clearly was but i'm keen to hear other opinions.
when well-developed base face to 30 hog rider
http://www.youtube.com/watch?v=WxQfJJdyAtw
they increased the stats as no one used HRs. say u use 10 HRs in a battle at high trophies, u surly will make 300 plus in a raid.
The nerf on the witch went too far. I was planning to use her but after trying some decided that they are now a big waste of DE.
The hogs look good - its a shame I dont have mine maxed...
What a discovery! DE was NEVER required for trophy hunting before, but now it's FINALLY required, in the form of jumping swines!!!!
:rolleyes:
the sad truth is my hog raider is level 1 only
The new witchs certainly still have a place in certain armies, Im certainly still getting attacked with them, however they are now far more in line with the other troop options available.
As for hog riders, its far to early to tell, bases will be readjusted, army compesitions tweaked etc etc. Not to mention I'm fairly sure a large portion of the game probabily only have level 1 hogs.
Are hogs immune to spring traps?
Hogs aren't overpowered. They've been adapted so people actually use them. Before now they were not used!!!good to use on high level wall bases and low level def.
I think they made hogs which were never used, a bit more usable. Valks weren't really used either, they had a slight buff in the last update, but I presume supercell will do something with them next update. As for hogs I can't say there OP, just moderately powered instead of so underpowered. That was my favourite bit in the update. PS. I enjoy watching UR vids daddy
Hogs were not underpowered, at least at their max level. DPS buff and reduced training time alone would make them OP, were it not for targeting defenses.
Is your point that SC overpowered the hog rider so that you would use them more and spend more money on dark elixir? If so, why did they decrease the stats of the witch? The witch would have the same effect in draining your DE.
Everyone complains that SC is "Greedy" and wants to increase revenue... Facts are, they are a company so they should try to increase their revenue. I think the means by which they do that is to produce a balanced sustainable game, not overpower one expensive troop so that you spend more. I believe SC recognizes this and certainly did not change the hog rider stats to increase DE expenditure, ultimately increasing gem expenditure.
You guys should watch this then...
http://www.youtube.com/watch?feature...&v=on_x20OGQOs
I guess my point isn't that it is not about the money, because they are a business, and if they operate like most businesses, it is about the money. My point is that making a balanced, sustainable game is the best way for them to generate a long-term, revenue producing business model.
Hog riders are not OP. They are just more offensively inclined giants.
You know what being a dumb ♥♥♥ is? Don't question what he's showing you and label it as "publication bias" if you yourself cant show an example of 30 one stars, 5 two stars, 64 fails, and one epic win. No single member here could provide you with that information. However, they can speak from personal experience such as I will do now. In my opinion the hogs are very overpowerd. I'm a lvl 126 with a pretty damn good base. (Clan: Nu feared, village name: fastestflash). At the time of this comment I had 2787 trophies. (I will be dropping ts soon) I have been attacked by nearly every combination possible in coc, yet the only combination to three star my base has been an army of 38 hogs among other troops and heroes and spells and another one of 48 hog, hereos and spells. No other combination has come close and at this trophie lvl that includes attacks from members with all max troops, hereos, and spells. I did have one user who attacked me with less hogs that scored 2 stars. And it's not so much that they 3 starred me it's how fast and seamless they did it and both member who attacked me had numerous surviving hogs at the end. They're similar to ballons now in that neither are obstructed by walls and both target def, but as powerful as balloons are they are hindered by their slow speed whereas the hogs don't have that limitation and hop around quickly from one def to the next. With the exception of minions all other troops you might have in your clan castle have an incredibly difficult time catching up to defend your base. So, Yes. They are overpowerd.
Now, in regards to the original commenter regarding the "hidden agenda sc might have" I also agree. When witches were introduced ppl rushed to gem them and use them because they were formidable, but according to SC too strong soo they reduced their attacking range in the previous upgrade. But the poor hog riders have always had the opposite problem. They took up to much space, took too long to train, they were relativley weak and ineffective. Hardly anyone was impressed and the lack of interest in using or upgrading them proved it to SC. So the solution was simple, improve them. The first upgrade was to reduce their housing cost from 6 to 5 and increase their strength(could be mistaken about strength). When this failed to persuade ppl they gave the hogs the ultimate upgrade. Increase strength, reduce training time, and make them target defences. Prior to this few bothered to use them much less upgrade them, of course I'm basing this on personal observations and from talking to people, but I'm confident this is true. Since the upgrade to the hogs, I've had many clanmates show renewed interest in them and numerous of them have gemmed them to max or are in the process of upgrading them from lvl1. I am among them. As of right now my hogs are the only troops that I have yet to upgrade(still lvl 1), however, based on the changes to them and personal experiences of watching them in action I am now very inclined to max them out as well. Does this sound like SC might make a profit now? Of course! It is a business and theyre not here only to provide enjoyment for us, but the commenter was not wrong about why SC decided to boost the hog. They want the $ that comes from the gemmers.
my TH9 well developed was 100% KOed by 32 lv 4 hog riders
In my opinion the hogs are very overpowerd. I'm a lvl 126 with a pretty damn good base. (Clan: Nu feared, village name: fastestflash). At the time of this comment I had 2787 trophies. (I will be dropping ts soon) I have been attacked by nearly every combination possible in coc, yet the only combination to three star my base has been an army of 38 hogs among other troops and heroes and spells and another one of 48 hog, hereos and spells. No other combination has come close and at this trophie lvl that includes attacks from members with all max troops, hereos, and spells. I did have one user who attacked me with less hogs that scored 2 stars. And it's not so much that they 3 starred me it's how fast and seamless they did it and both member who attacked me had numerous surviving hogs at the end. They're similar to ballons now in that neither are obstructed by walls and both target def, but as powerful as balloons are they are hindered by their slow speed whereas the hogs don't have that limitation and hop around quickly from one def to the next. With the exception of minions all other troops you might have in your clan castle have an incredibly difficult time catching up to defend your base. So, Yes. They are overpowerd. I beleive the high cup members that say they're not overpowered are the same ones that have been benefitting from using them to win easy raids.
Now, in regards to the original commenter regarding the "hidden agenda sc might have" I also agree. When witches were introduced ppl rushed to gem them and use them because they were formidable, but according to SC too strong soo they reduced their attacking range in the previous upgrade. But the poor hog riders have always had the opposite problem. They took up to much space, took too long to train, they were relativley weak and ineffective. Hardly anyone was impressed and the lack of interest in using or upgrading them proved it to SC. So the solution was simple, improve them. The first upgrade was to reduce their housing cost from 6 to 5 and increase their strength(could be mistaken about strength). When this failed to persuade ppl they gave the hogs the ultimate upgrade. Increase strength, reduce training time, and make them target defences. Prior to this few bothered to use them much less upgrade them, of course I'm basing this on personal observations and from talking to people, but I'm confident this is true. Since the upgrade to the hogs, I've had many clanmates show renewed interest in them and numerous of them have gemmed them to max or are in the process of upgrading them from lvl1. I am among them. As of right now my hogs are the only troops that I have yet to upgrade(still lvl 1), however, based on the changes to them and personal experiences of watching them in action I am now very inclined to max them out as well. Does this sound like SC might make a profit now? Of course! It is a business and theyre not here only to provide enjoyment for us, but the commenter was not wrong about why SC decided to boost the hog. They want the $ that comes from the gemmers.
I think witches would of been way more profitable than hogs. They cost more DE, cost more to train and were insanely popular
By comparison Hogs are cheep and fast to make. Not actually alot of need to boost them if you throw in a few elixer troops - at least compared to the cook times of other top 10 player tactics
Im not really following your two cents worth of logic. "would have been"? They are more "profitable" in terms of how much de and training time witches require. However, whether one troop is more profitable than another is not the issue/topic. It has to do with hog rider being overpowered and OP mention why SC might have done that. Of course people that use witches will spend more to train witches then they would hogs. That goes without saying. Mark my words if more people don't come forward and complain of hog riders being too powerful and SC decides to nerf them a bit, but not before thousands have upgraded/gemmed them. I'm not entirely sure what the OP meant by "wasting your de to exchange trophy" but DE will be now bought or raided in order to upgrade and use a once neglected troop.
Hmm. I think I know what you're getting at now. If they overpower hogs ppl will stop using witches (which are more profitable) and start using the "less profitable" hogs. That makes sense, but again I honestly don't think hogs will stay this strong and IMO its only bait for ppl to upgrade them and so far it's worked. But only time will tell if they tweak the hogs down a bit which I beleive will happen in order to maintain a balanced game.
Looking at the hog in terms of whether it is as overpowered as the witch was is counterproductive. The hog should be judged on it own strengths and weaknesses. Let's make 5,000hp 5,000hitpts troop and name him Hulk then by comparison yeah the hog isn't as or overpowered at all. Maybe I'm exaggerating a little lol. Ok that was my last reply on this topic. I made it clear where I stand on the issue.
http://i1081.photobucket.com/albums/...ps9720c5e2.jpg
http://i1081.photobucket.com/albums/...ps214d6d88.jpg
I dunno I'm kinda seeing a trend where the only thing that 100%s me are men riding pigs. And its EVERY TIME I LOG OFF
Thanks for this thread.
I need to start UG them hogs!!
xD
gowipe 3 starred you aswell.. and a fellow clan mate!
The fellow clanmate was an accident which he profusely apologized for.
The gowipe was more of a GoWitch(also that was an old design), It isn't shown that there are 3-5 GoWiPe's/GoWitches that failed at 30-40%.
It certainly isn't traps. My design makes sure 5+/6 spring traps are used, all 4 giant bombs and splash every where....next thing to try is CC Valkyries.
"gowipe" lol took me a minute to figure out wth u guys were talking about with that. Although the "gowipe" three starred him. What more telling is how succesful all hog attacks have been against him and more important is their consistency. I'm confident that the "gowipe" would not show the same consistency if he scrolled down.
Off topic how did u get your picture like that instead of thumb nail like I have them?
:rolleyes:Golems:rolleyes:Witches:rolleyes::rolley es::rolleyes::rolleyes:
I use photobucket.
This is what's below those logs.
http://i1081.photobucket.com/albums/...psc5f400c4.jpg
I feel sorry for the people who wasted their time maxing out walls and ignoring their heroes. It just shows how useless their efforts were.....
Can't wait till I'm around that level kicking some ♥♥♥ with my level 30 heroes.
I started upgrading my hogs a few weeks ago before I knew there was a buff coming. Thought they were decent before the update, and was running out of stuff to upgrade. I now have them at level 4, with 10 days to max.
Playing with my level 4's in the 2200 cup range, I have had very mixed results in maybe a dozen raids, generally cooking 32 or so with a mix of other troops. I have had pretty epic fails with 32 level 4 hogs against a TH8. They bunched up and the whole pack ran over 2 giant bombs. People who claim that giant bombs and spring traps are not useful against them probably haven't attacked with them. They bunch up like giants, and the giant bombs turn level 5 hogs into level 1 hogs.
High level wizard towers can also do a lot of damage as well because they bunch up so much. They are too fast and strong for mortars to be particularly useful.
My good wins are similar to those most people have posted on YouTube... against towns with no CC troops (or easily lured-and-lightninged troops) and sleeping heroes.
Heroes, CC archers/minions/dragons, and giant bombs can turn successful raids into bad fails quickly.
I thought they would rock with healers, but I either suck at using a healer, or it's just very hard to get this combo to work. They tend to outrun the healer. In my experience, it's better to just have a few more hogs than use the space for a healer or two.
I like hog/minion best so far... hogs destroy defenses, minions clean up.
I am trying balloons with them... seems like it ought to be a useful combo. Ideally, I want to find a standard troop that I can have cooking while I make 30+ hogs with my dark barracks.
I still do way better with balloons than I do with hogs, but my balloons are level 6. I don't buy the "Hogs are OP" argument yet, but I did get stomped by them once... guy also used 5 spells though (whole lotta armies would stomp my mid-level TH9 with 270 troops and 5 spells).
I tested them out today. Out of two raids with them so far, I got 100% on both. I am also 946,718 resources richer!
I'm farming in the 1350-1600 range and use 40 level 1 hogs and 3 level 4 heal spells. (Usually don't need the 3rd one.)
Then I saw the DE price tag on 40 level 1 hogs. 1200 DE!
*stroke* :o
As far as the heroes go for defense...yeah well...I um....
http://i1081.photobucket.com/albums/...ps4308f1e1.jpg
http://i1081.photobucket.com/albums/...ps757e3037.jpg
http://i1081.photobucket.com/albums/...psb1fb76c0.jpg
I'd like to remind everyone that my only issue is that a townhall 9 can do this to a townhall 10. A townhall 10 3 starring a townhall 9 is just fine(although I wish it wouldn't happen to me :P)
If you're gonna give out an example, it doesn't hurt to actually show yourself raiding an ACTIVE account?
Also, we all know they are more formidable on offense....
Every-time I've seen videos shared within my clan involving mass hogs the success rate has been through the roof. Even with lower level Hogs. It will only get worse as more players jump on board and upgrade their hogs.
I also find from the many videos I have seen is the skill level required to have high success is lower then any other composition I've ever seen to date. It's a mass drop on side with the heaviest defense; one rage. Then sit back and watch.
It's not right, walls are the biggest investment in the game; and they are been rendered useless like never before.
DPS has to be lowered, or housing space needs to be re-raised to counter balance. Even after doing that they will still be useful due to their favorite target.
If you're getting three starred that often, maybe your base is the problem and not the hogs.
Im officially retiring my hogs lol. No luck w/ them, not even close. My biggest problem was castle troops kicking their butts fast.
Those attacks are 5 miutes apart. Obviously gemmed your troops and spells to pull that off. The question remains could you have possibly rushed or purposefully sabataged your raids to "prove" us wrong? I'd like to see the video. Interstingly, although you claim to have retired your hogs, you seem to have a camp full of them in the backgroud. FAIL! I looked latscho up and his base is much less developed than mine. But maybe the other commenter was right about the freeze spells not being as effective as rage. I've also seen many use heal with hogs. I'd like to hear your response or video proving me wrong.
Edit: I also forgot to mention your lack of cc troops and hereos. That was always part of the attacks on my base that resulted in 3 stars although based on how easy my base was destroyed I think they could've done without them.
why in the hell would i do that ? Yes I gem'd troops the troops and spells. congrats prof sleuth ur a real freakin genius.
My clan is clearly listed, feel free to drop by now, ill let u in, and u may view either of the two videos. And then ur gone. I trust ur man enough to give an honest opinion of my attacks? And if ur man enough an apology and retraction of ur statement.
Any neutral parties wishing to come view videos drop by soon.
my mistakes were: not using enough clan troops. Not geming the Heroes finished. Neither of those would have gained me another 25% for a win. Let alone a 3 star.
The biggest factor was full clan castle deep w/ good troops. I would have done much better w/ an extra lightning spell.
Nope not a chance champ, if ur too scared to come by and join my clan for two minutes. Why would i post anything else up for u? Not gonna happen. I've given u all the chances ur gonna get.
could it be ur just a really low lvl troll trying to play w/ the big boys? Is that why uve chosen not to put ur info in ur signature? Lets see who u are.
BETTER YET!! You claim to be a high lvl player. Lets see you post ur hog wins. You must be using them all the time if they r as good as u claim. Of course ur wins need to be from guys w/ maxed out weapons. Otherwise ur just blowing hot air. Post up those videos too. Put up or shut up...
Why in the hell? Simply because someone who's using hogs and is benefitting from them wouldn't want them to be altered simple as that. I dont care to visit your clan at all. You can post the video online (YouTube) and share a link here or if you wish to visit my clan that ok also. And I completely disagree that clan castle troops wouldn't have helped. The hog attack (particularly when using all hogs) consists of drawing out cc troops and using your cc troops and hereos if needed to destroy them. Then the hogs take care of the rest with the help of spells. You're under the impression that people here are saying take all hogs and dump them in one spot and voila it's done, 100%. It's not! You still have to use some common sense and realize hogs are only targetting def they won't stop to deal with cc troops therefore it is your responsibility to sort that out before hand. I'm under the impression that you are very inexperienced with the use of hogs or overestimated their power. No one said they were dumb proof. So yes the outcome that you demonstrate in your screen shot is not indicative of the hogs power and was either done purposfully or due to lack of expirence.
Ok now you're not willing to back up your claims. I have my information all over this forum. Including my village name, clan name, screen shots of my defensive results etc. you should read through the enitre forum before posting ignorant comments. I'm not going to waste any more time replying to comments like this again.
yes,hogs are OP
48 max Hogs 3 staring VIZIA
http://www.youtube.com/watch?v=O4CmBg2-_qQ
I think the update made Hog Riders more efficient and usable! Earlier they were as useful as a pet rock :rolleyes:
Comparing with Hog Rider, Giant seems as rubblish
Even if OP, hogs are relatively cheap and fast army to train. Get three-starred by them? Train 40 hogs and regain your losses... This is in contrast to "pay-to-win" situation with pre-update witches, when only heavy gemmers could benefit from their excessive power...
They are clearly OP :D
Are there still people claiming otherwise?
I like your point. Though these particular troops may or may not be the way to go, at least this breaks the pay-to-win as you say and the stalemate in low cups per win. Personally, I don't see why the top cannot be as dynamic as the medium and low tier. I understand that people who either farmed or gemmed their way to a maxxed out base are surprised to see their hard work and money levelled so 'easily'. I could imagine that some top players experience this as a breath of fresh air after months of moving a few cups up or down after each win. But well, what do I know.
Obviously a company wants to make money, but I am not sure this is the best example of SC only wanting us to buy gems. But i am over 3000 cups currently and 4/5 attacks are 40+ hogs and they are very strong (but still not as strong as old witch.) I hope SC in the next updates makes some minor changes, honestly 2 more spring traps would be good enough for me :).
Ok, definitely a stronger attack on a weaker base w/ heal spells lol. Btw my heal spells r lvl5, no idea why the star lvl doesn't show on them. I still have my doubts about hogs on a strong village, seems like they've been de-rated now.
i will give them a few more tries before ,making a final decision on whether to put back in moth balls. Thanks for advice on using heal, worked Much better than rage for sure.
Watching this video, and then watching my own replays. The difference i see: my hogs never stopped to kill off castle troops, and that's what got them killed in both replays. Vizia's hogs killed off the castle troops.
How old is the Vizia video, im guessing it was before last update?
i guess my argument is not valid for you,
just tell me how to 3star a base like that in less than 2minutes?
here is my 10 last fights before llogout last night
http://downloads.criminalcafe.com/cr...lans/hog/1.PNG
http://downloads.criminalcafe.com/cr...lans/hog/2.PNG
http://downloads.criminalcafe.com/cr...lans/hog/3.PNG
http://downloads.criminalcafe.com/cr...lans/hog/4.PNG
if i could 8x 3star win in 10 ,so I guess something is wrong with their bases or HOGS are really OP
anyway I hope you enjoy my new video
some hogs trapped and flying
tons of giant bombs
heroes and splash in CC
http://www.youtube.com/watch?v=o6USzLBDLaI
but i got a 3star win ;)
I agree! The witch was overpowered (but commun the summer was really good fun with her! What a birthday present we had any attack would give you a win - I loved it).
Piglets were weak before but now it is a troop I have started upgrading.
This is clearly a good balance. it could still miss on some bases so I don't see it overpowered. It is just a strong troop ... But more better troops more option for attacks. So more fun!
I am only concerned about the built time... it is a bit short for a troop of that quality though.
Ok, so here's the last second of my attack. The guy has a lvl 4 CC. 1 dragon plus 5 archers = full clan castle. My hogs went straight to center of village at beginning of attack. Shouldn't the hogs have killed at least 1 of the 5 archers at beginning of attack. Or at some other point during attack? HMMMMMMMMMMMMMMMMM?
Hogs don't attack castle troops, they are going for defensive structures.