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A new defence
Yeah yeah, we've heard it all before. New defence, check it out coz its amazing. Then you look at it and you're like, woah that's so OP or woah that was so pointless. However, I have been watching a lot of YouTube lately (I know, I have no life) and I have decided that the witch is a bit OP. Some people might now say you're stupid, or they might say, you're wrong, or they might be like, the price is high enough to combat the current witch scenario. Well, here's my idea to fix my problem with witches. Firstly, here are the pros and cons of a witch:
Pros:
Spawn skeletons.
Skeletons are like mini barbarians.
Does ranged damage from almost across the whole map (only joking, but it does have big range).
Can destroy maxed bases.*********
Cons:
Low DPS and health.
Vulnerability to Giant Bombs (only if you're extremely dumb though).
My biggest problem is the point I've asterisked a lot. If any of you have watched Chief Pat's Quest to 3000 Trophy series, then you'll know that is very hard to not at least 1 star any base, even maxed out ones. For anyone under 2200 or so, its almost guaranteed to be a 100%.
Even a few witches can take out half of a TH7. So, let's think for a second...what will effect a witch. And then it hit me.....
The PEKKA (formerly the strongest troop in the game), was a bit strong, so SC brought in Teslas! Why not do that for the witch!
Here comes the (insert cool name)!
You get 1 at TH 8 or 9, and 1 at TH 10!
Stats.
Favourite Target: Witches.
Level 1
DPS: 10
Health: 350
Attack speed: 2 seconds.
Level2
DPS: 15
Health: 380
Level 3
DPS: 20
Health: 420
Thanks for reading this.
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Wrong subsection but a decent idea. Although splash (Mortars/WT) are the main killers of witches, so hopefully the Level 8 WT and Mortars will help balance it out.